Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.

Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
This commit is contained in:
milkwx3
2026-06-15 15:36:39 +03:00
parent 9b9e554c89
commit 0fc1cfb0aa
18 changed files with 159 additions and 77 deletions
+3 -1
View File
@@ -33,7 +33,7 @@ jobs:
rm raylib -r
rm yaml-cpp -r
wget https://github.com/lsalzman/enet/archive/refs/heads/master.zip
wget https://github.com/zpl-c/enet/archive/refs/heads/master.zip
unzip master.zip
mv enet-master enet
rm master.zip
@@ -64,6 +64,7 @@ jobs:
sh ${{ gitea.workspace }}/compile.sh
zip -r release-linux.zip OUTPUT-Linux || true
zip -r release-w64.zip OUTPUT-w64 || true
zip -r release-w32.zip OUTPUT-w32 || true
- name: Upload artifacts
uses: actions/upload-artifact@v3
@@ -72,3 +73,4 @@ jobs:
path: |
release-linux.zip
release-w64.zip
release-w32.zip