Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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@@ -33,7 +33,7 @@ jobs:
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rm raylib -r
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rm yaml-cpp -r
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wget https://github.com/lsalzman/enet/archive/refs/heads/master.zip
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wget https://github.com/zpl-c/enet/archive/refs/heads/master.zip
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unzip master.zip
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mv enet-master enet
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rm master.zip
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@@ -64,6 +64,7 @@ jobs:
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sh ${{ gitea.workspace }}/compile.sh
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zip -r release-linux.zip OUTPUT-Linux || true
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zip -r release-w64.zip OUTPUT-w64 || true
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zip -r release-w32.zip OUTPUT-w32 || true
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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@@ -72,3 +73,4 @@ jobs:
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path: |
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release-linux.zip
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release-w64.zip
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release-w32.zip
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