Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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@@ -7,4 +7,5 @@ android
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__UTILS__
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snapshots
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OUTPUT-Linux
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OUTPUT-w64
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OUTPUT-w64
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OUTPUT-w32
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