Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.

Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
This commit is contained in:
milkwx3
2026-06-15 15:36:39 +03:00
parent 9b9e554c89
commit 0fc1cfb0aa
18 changed files with 159 additions and 77 deletions
+11
View File
@@ -0,0 +1,11 @@
#ifdef WIN32 // FUCK WINDOWS
#include "external/fix_win32_compatibility.h"
#undef PlaySound
#endif
#include <enet/enet.h>
#ifdef WIN32 // FUCK WINDOWS 2
#undef PlaySound
#undef Sound
#endif