Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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#ifdef WIN32 // FUCK WINDOWS
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#include "external/fix_win32_compatibility.h"
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#undef PlaySound
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#endif
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#include <enet/enet.h>
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#ifdef WIN32 // FUCK WINDOWS 2
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#undef PlaySound
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#undef Sound
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#endif
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