Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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+3
-25
@@ -1,27 +1,5 @@
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#/usr/bin/bash
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./makeheaders/makeheaders -h src/helpers/vars.hpp src/helpers/chunks.cpp src/helpers/debug.cpp src/helpers/entities.cpp src/helpers/input.cpp src/helpers/menu.cpp src/helpers/mesher.cpp src/helpers/networking.cpp src/helpers/utils.cpp src/helpers/inlines.hpp src/helpers/inventory.cpp src/helpers/locale.cpp src/helpers/recipes.cpp src/helpers/particles.cpp src/helpers/player.cpp src/helpers/multisound.cpp src/helpers/svlib.cpp -v > src/helpers/common.hpp
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rm -r build
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echo Building Linux...
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cmake -B build -DUNIX=ON -DUNIX=true
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cd build
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make -j12
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cd ..
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mkdir OUTPUT-Linux
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cp build/src/RCRAFT OUTPUT-Linux
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cp -r data/resources OUTPUT-Linux
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mkdir OUTPUT-Linux/user
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mkdir OUTPUT-Linux/user/worlds
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rm -r build
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echo Building Windows...
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cmake -DCMAKE_TOOLCHAIN_FILE=toolchains/mingw-w64.cmake -DWIN32=ON -DWIN32=true -B build
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cd build
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make -j12
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cd ..
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mkdir OUTPUT-w64
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cp build/src/RCRAFT.exe OUTPUT-w64
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cp -r data/resources OUTPUT-w64
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mkdir OUTPUT-w64/user
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mkdir OUTPUT-w64/user/worlds
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sh compile_linux.sh
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sh compile_windows_64.sh
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sh compile_windows.sh
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