Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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@@ -0,0 +1,17 @@
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#/usr/bin/bash
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./makeheaders/makeheaders -h src/helpers/vars.hpp src/helpers/chunks.cpp src/helpers/debug.cpp src/helpers/entities.cpp src/helpers/input.cpp src/helpers/menu.cpp src/helpers/mesher.cpp src/helpers/networking.cpp src/helpers/utils.cpp src/helpers/inlines.hpp src/helpers/inventory.cpp src/helpers/locale.cpp src/helpers/recipes.cpp src/helpers/particles.cpp src/helpers/player.cpp src/helpers/multisound.cpp src/helpers/svlib.cpp -v > tmp.hpp
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cat additions.hpp tmp.hpp > src/helpers/common.hpp
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rm tmp.hpp
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echo Building i686 Windows...
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rm -rf build
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cmake -DCMAKE_TOOLCHAIN_FILE=toolchains/mingw-w32.cmake -DWIN32=ON -DWIN32=true -B build
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cd build
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make -j12
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cd ..
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mkdir OUTPUT-w32
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cp build/src/RCRAFT.exe OUTPUT-w32/CubeGame.exe
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cp -r data/resources OUTPUT-w32
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mkdir OUTPUT-w32/user
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mkdir OUTPUT-w32/user/worlds
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