Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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@@ -9,6 +9,7 @@
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#ifndef SERVER
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#ifndef LEGACY_GL
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MeshData GenerateChunkMesh(ChunkRenderData chunkRenderData, Chunk chunk, int chunkWorldX, int chunkWorldY, uint8_t sideMask)
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{
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MeshData out = {0};
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