Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.
Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
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@@ -1,18 +1,15 @@
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#if INTERFACE
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#ifdef WIN32
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#include "external/fix_win32_compatibility.h"
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#endif
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#ifdef Escape
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#undef Escape
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#endif
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#include "glfw_keycodes_to_string.h"
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#include "../PerlinNoise.hpp"
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#include <enet/enet.h>
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#ifdef PlaySound
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#undef PlaySound
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#ifdef WIN32
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#include "external/fix_win32_compatibility.h"
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#endif
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#include "raylib.h"
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#include "raymath.h"
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#include <stdint.h>
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