Fix game crashing on NetworkingInit on Windows. Also add a 32-bit Windows build.

Also stubbed out InitSingleplayer in menu.cpp cuz this client doesn't want to work with servers correctly.
This commit is contained in:
milkwx3
2026-06-15 15:36:39 +03:00
parent 9b9e554c89
commit 0fc1cfb0aa
18 changed files with 159 additions and 77 deletions
+3 -6
View File
@@ -1,18 +1,15 @@
#if INTERFACE
#ifdef WIN32
#include "external/fix_win32_compatibility.h"
#endif
#ifdef Escape
#undef Escape
#endif
#include "glfw_keycodes_to_string.h"
#include "../PerlinNoise.hpp"
#include <enet/enet.h>
#ifdef PlaySound
#undef PlaySound
#ifdef WIN32
#include "external/fix_win32_compatibility.h"
#endif
#include "raylib.h"
#include "raymath.h"
#include <stdint.h>