Remove internal server cuz we have it in the networking branch.
Minor refactoring (changed all Chunk* world or Chunk world[] to World world)
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@@ -65,7 +65,7 @@ static void DrawParticle(Particle particle, Color color)
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rlSetTexture(0);
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}
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void ParticlesUpdate(float dt, Chunk world[]) {
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void ParticlesUpdate(float dt, World &world) {
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particles.remove_if([](Particle x) { return x.lifetime > 200; });
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for (Particle &part : particles)
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{
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