Remove internal server cuz we have it in the networking branch.

Minor refactoring (changed all Chunk* world or Chunk world[] to World world)
This commit is contained in:
milkwx3
2026-06-24 16:00:56 +03:00
parent cf53a42620
commit 3ad54bd59d
13 changed files with 137 additions and 522 deletions
+2 -2
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@@ -1,12 +1,12 @@
#/usr/bin/bash #/usr/bin/bash
./makeheaders/makeheaders -h src/helpers/vars.hpp src/helpers/chunks.cpp src/helpers/debug.cpp src/helpers/entities.cpp src/helpers/input.cpp src/helpers/menu.cpp src/helpers/mesher.cpp src/helpers/networking.cpp src/helpers/utils.cpp src/helpers/inlines.hpp src/helpers/inventory.cpp src/helpers/locale.cpp src/helpers/recipes.cpp src/helpers/particles.cpp src/helpers/player.cpp src/helpers/multisound.cpp src/helpers/svlib.cpp -v > tmp.hpp ./makeheaders/makeheaders -h src/helpers/vars.hpp src/helpers/chunks.cpp src/helpers/debug.cpp src/helpers/entities.cpp src/helpers/input.cpp src/helpers/menu.cpp src/helpers/mesher.cpp src/helpers/networking.cpp src/helpers/utils.cpp src/helpers/inlines.hpp src/helpers/inventory.cpp src/helpers/locale.cpp src/helpers/recipes.cpp src/helpers/particles.cpp src/helpers/player.cpp src/helpers/multisound.cpp -v > tmp.hpp
cat additions.hpp tmp.hpp > src/helpers/common.hpp cat additions.hpp tmp.hpp > src/helpers/common.hpp
rm tmp.hpp rm tmp.hpp
echo Building x86-64 Linux... echo Building x86-64 Linux...
rm -rf build rm -rf build
cmake -B build -DUNIX=ON -DUNIX=true cmake -B build -DUNIX=ON -DUNIX=true -DCMAKE_BUILD_TYPE=Debug
cd build cd build
make -j12 make -j12
cd .. cd ..
+1 -1
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@@ -5,7 +5,7 @@ add_subdirectory(helpers)
set(YAML_BUILD_SHARED_LIBS OFF) set(YAML_BUILD_SHARED_LIBS OFF)
set(YAML_MSVC_SHARED_RT OFF) set(YAML_MSVC_SHARED_RT OFF)
set(OPENGL_VERSION 1.1) set(OPENGL_VERSION 2.1)
add_subdirectory(libraries/raylib) add_subdirectory(libraries/raylib)
add_subdirectory(libraries/enet) add_subdirectory(libraries/enet)
+1 -1
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@@ -15,7 +15,6 @@ add_library(helpers STATIC
particles.cpp particles.cpp
player.cpp player.cpp
multisound.cpp multisound.cpp
svlib.cpp
) )
if (WIN32) if (WIN32)
@@ -24,6 +23,7 @@ if (WIN32)
target_link_libraries(helpers INTERFACE winmm ws2_32) target_link_libraries(helpers INTERFACE winmm ws2_32)
endif() endif()
add_compile_options(-Wno-narrowing)
execute_process(COMMAND date +v.%yw%W OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process(COMMAND date +v.%yw%W OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
add_compile_definitions(GAME_VERSION="${BUILD_DATE}") add_compile_definitions(GAME_VERSION="${BUILD_DATE}")
+32 -27
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@@ -99,6 +99,14 @@ static int GetBlockRegularWorld(int x, int y, int z) {
return BLOCK_AIR; return BLOCK_AIR;
} }
int GetBlock(World &world, int x, int y, int z) {
if(CheckOOBWorld(x, y, z)) return 0;
int locX = x % CHUNK_SIZE;
int locZ = z % CHUNK_SIZE;
int cx = x / CHUNK_SIZE;
int cz = z / CHUNK_SIZE;
return fetch_block(world.chunks[GetIndexWorld(cx, cz)], locX, y, locZ);
}
bool CanTick(int blockType) { // TODO: make smarter in case other blocks can tick too! bool CanTick(int blockType) { // TODO: make smarter in case other blocks can tick too!
return blockType == BLOCK_SAND; return blockType == BLOCK_SAND;
} }
@@ -174,15 +182,15 @@ void SetBlockChunk(Chunk *c, int x, int y, int z, int t) {
} }
} }
} }
void RebuildHeightmap(Chunk *c) { void RebuildHeightmap(Chunk &c) {
for (int x = 0; x < CHUNK_SIZE; x++) for (int x = 0; x < CHUNK_SIZE; x++)
{ {
for (int z = 0; z < CHUNK_SIZE; z++) for (int z = 0; z < CHUNK_SIZE; z++)
{ {
for (int y = WORLD_HEIGHT-1; y >= 0; y--) for (int y = WORLD_HEIGHT-1; y >= 0; y--)
{ {
if(c->blocks[GetIndexChunk(x,y,z)] != 0) { if(c.blocks[GetIndexChunk(x,y,z)] != 0) {
c->highestBlock[GetIndexChunk2D(x, z)] = y; c.highestBlock[GetIndexChunk2D(x, z)] = y;
break; break;
} }
} }
@@ -195,13 +203,13 @@ int GetBiome(int sx, int sy) {
void SetBlockChunkFast(Chunk *c, int i, int t) { void SetBlockChunkFast(Chunk *c, int i, int t) {
c->blocks[i] = t; c->blocks[i] = t;
} }
void SetBlock(Chunk world[], int x, int y, int z, int t) { void SetBlock(World &world, int x, int y, int z, int t) {
if(CheckOOBWorld(x, y, z)) { return; } if(CheckOOBWorld(x, y, z)) { return; }
int locX = x % CHUNK_SIZE; int locX = x % CHUNK_SIZE;
int locZ = z % CHUNK_SIZE; int locZ = z % CHUNK_SIZE;
int cx = x / CHUNK_SIZE; int cx = x / CHUNK_SIZE;
int cz = z / CHUNK_SIZE; int cz = z / CHUNK_SIZE;
SetBlockChunk(&world[GetIndexWorld(cx, cz)], locX, y, locZ, t); SetBlockChunk(&world.chunks[GetIndexWorld(cx, cz)], locX, y, locZ, t);
} }
void InitWorldgen(int worldType) { void InitWorldgen(int worldType) {
const siv::PerlinNoise::seed_type seed = 123456u; const siv::PerlinNoise::seed_type seed = 123456u;
@@ -238,7 +246,7 @@ Chunk GenerateChunk(int _x, int _y) {
} }
return new_chunk; return new_chunk;
} }
void GenerateWorldAdditional(Chunk world[]) { void GenerateWorldAdditional(World &world) {
int biome = GetBiome(0, 0); int biome = GetBiome(0, 0);
SetRandomSeed(0); SetRandomSeed(0);
switch (world_type) switch (world_type)
@@ -247,7 +255,7 @@ void GenerateWorldAdditional(Chunk world[]) {
for (int x = 0; x < WORLD_SIZE_BLOCKS; x++) for (int x = 0; x < WORLD_SIZE_BLOCKS; x++)
{ {
for (int z = 0; z < WORLD_SIZE_BLOCKS; z++) { for (int z = 0; z < WORLD_SIZE_BLOCKS; z++) {
Chunk c = world[GetIndexWorld(x / CHUNK_SIZE, z / CHUNK_SIZE)]; Chunk c = world.chunks[GetIndexWorld(x / CHUNK_SIZE, z / CHUNK_SIZE)];
int highestY = c.highestBlock[GetIndexChunk2D(x % CHUNK_SIZE, z % CHUNK_SIZE)]; int highestY = c.highestBlock[GetIndexChunk2D(x % CHUNK_SIZE, z % CHUNK_SIZE)];
int b = fetch_block(c, x % CHUNK_SIZE, highestY, z % CHUNK_SIZE); int b = fetch_block(c, x % CHUNK_SIZE, highestY, z % CHUNK_SIZE);
for (int _ = 0; _ < GetRandomValue(0, 6); _++) for (int _ = 0; _ < GetRandomValue(0, 6); _++)
@@ -314,7 +322,7 @@ void GenerateWorldAdditional(Chunk world[]) {
for (int x = 0; x < WORLD_SIZE_BLOCKS; x++) for (int x = 0; x < WORLD_SIZE_BLOCKS; x++)
{ {
for (int z = 0; z < WORLD_SIZE_BLOCKS; z++) { for (int z = 0; z < WORLD_SIZE_BLOCKS; z++) {
Chunk c = world[GetIndexWorld(x / CHUNK_SIZE, z / CHUNK_SIZE)]; Chunk c = world.chunks[GetIndexWorld(x / CHUNK_SIZE, z / CHUNK_SIZE)];
int highestY = c.highestBlock[GetIndexChunk2D(x % CHUNK_SIZE, z % CHUNK_SIZE)]; int highestY = c.highestBlock[GetIndexChunk2D(x % CHUNK_SIZE, z % CHUNK_SIZE)];
int b = fetch_block(c, x % CHUNK_SIZE, highestY, z % CHUNK_SIZE); int b = fetch_block(c, x % CHUNK_SIZE, highestY, z % CHUNK_SIZE);
if(b == BLOCK_GRASS && GetRandomValue(0, 100) < 4 && biome == BIOME_FOREST) { // Regular trees if(b == BLOCK_GRASS && GetRandomValue(0, 100) < 4 && biome == BIOME_FOREST) { // Regular trees
@@ -421,7 +429,7 @@ void GenerateWorldAdditional(Chunk world[]) {
break; break;
} }
} }
void TickBlock(Chunk world[], int wx, int wy, int wz) { void TickBlock(World &world, int wx, int wy, int wz) {
if(CheckOOBWorld(wx, wy, wz)) return; if(CheckOOBWorld(wx, wy, wz)) return;
int tile = GetBlock(world, wx, wy, wz); int tile = GetBlock(world, wx, wy, wz);
if(tile == BLOCK_SAND) { if(tile == BLOCK_SAND) {
@@ -436,7 +444,7 @@ void TickBlock(Chunk world[], int wx, int wy, int wz) {
} }
} }
} }
void TickChunk(Chunk *chunk, Chunk *world, int wx, int wz) { void TickChunk(Chunk *chunk, World &world, int wx, int wz) {
for (int y = WORLD_HEIGHT-1; y > 1; y--) { for (int y = WORLD_HEIGHT-1; y > 1; y--) {
for (int x = 0; x < CHUNK_SIZE; x++) for (int x = 0; x < CHUNK_SIZE; x++)
{ {
@@ -472,36 +480,35 @@ void TickChunk(Chunk *chunk, Chunk *world, int wx, int wz) {
} }
} }
} }
void RebuildOpaqueMask(Chunk *chunk) { void RebuildOpaqueMask(Chunk &chunk) {
const int GROUP = 16; const int GROUP = 16;
const int GROUPS = CHUNK_DATA_SIZE / GROUP; const int GROUPS = CHUNK_DATA_SIZE / GROUP;
uint16_t oMask[GROUPS] = { 0 }; uint16_t oMask[GROUPS] = { 0 };
uint16_t aMask[GROUPS] = { 0 }; uint16_t aMask[GROUPS] = { 0 };
uint8_t blocks[CHUNK_DATA_SIZE]; uint8_t blocks[CHUNK_DATA_SIZE];
memcpy(blocks, chunk->blocks, sizeof(blocks)); memcpy(blocks, chunk.blocks, sizeof(blocks));
for (int i = 0; i < CHUNK_DATA_SIZE; ++i) { for (int i = 0; i < CHUNK_DATA_SIZE; ++i) {
int g = i / GROUP; int g = i / GROUP;
int bit = i % GROUP; int bit = i % GROUP;
if (chunk->blocks[i] == 0) { if (chunk.blocks[i] == 0) {
aMask[g] |= 1 << bit; aMask[g] |= 1 << bit;
} }
if (!IsTranslucent(chunk->blocks[i])) { if (!IsTranslucent(chunk.blocks[i])) {
oMask[g] |= 1 << bit; oMask[g] |= 1 << bit;
} }
} }
memcpy(chunk->opaqueMask, oMask, sizeof(oMask)); memcpy(chunk.opaqueMask, oMask, sizeof(oMask));
memcpy(chunk->airMask, aMask, sizeof(aMask)); memcpy(chunk.airMask, aMask, sizeof(aMask));
} }
#ifndef SERVER #ifndef SERVER
//Generates an opaque CRD (ChunkRenderData). Outputs the CRD. //Generates an opaque CRD (ChunkRenderData). Outputs the CRD.
ChunkRenderData GenerateCRDOpaque(const Chunk &chunk, Chunk world[]) { ChunkRenderData GenerateCRDOpaque(Chunk &chunk, World &world) {
struct ChunkRenderData new_chunk = { 0 }; struct ChunkRenderData new_chunk = { 0 };
uint16_t mask[CHUNK_DATA_SIZE/16]; uint16_t *mask = chunk.opaqueMask;
memcpy(mask, chunk.opaqueMask, sizeof(chunk.opaqueMask));
const int cxw = chunk.x * CHUNK_SIZE; const int cxw = chunk.x * CHUNK_SIZE;
const int cxz = chunk.z * CHUNK_SIZE; const int cxz = chunk.z * CHUNK_SIZE;
@@ -517,8 +524,6 @@ ChunkRenderData GenerateCRDOpaque(const Chunk &chunk, Chunk world[]) {
int _x = bit; int _x = bit;
int y = step >> 4; int y = step >> 4;
int _z = step & 0xF; int _z = step & 0xF;
//int _x, y, _z;
//GetXYZFromIndex(i2, &_x, &y, &_z);
if (!TestMask(mask, i2)) continue; // Skip if this is translucent if (!TestMask(mask, i2)) continue; // Skip if this is translucent
int x = _x + cxw; int x = _x + cxw;
@@ -544,7 +549,7 @@ ChunkRenderData GenerateCRDOpaque(const Chunk &chunk, Chunk world[]) {
} }
//Generates a translucent CRD (ChunkRenderData). Outputs the CRD. //Generates a translucent CRD (ChunkRenderData). Outputs the CRD.
ChunkRenderData GenerateCRDTranslucent(Chunk chunk, Chunk world[]) { ChunkRenderData GenerateCRDTranslucent(Chunk chunk, World &world) {
struct ChunkRenderData new_chunk = { 0 }; struct ChunkRenderData new_chunk = { 0 };
uint16_t *mask0= chunk.opaqueMask; uint16_t *mask0= chunk.opaqueMask;
uint16_t *mask = chunk.airMask; uint16_t *mask = chunk.airMask;
@@ -592,7 +597,7 @@ ChunkRenderData GenerateCRDTranslucent(Chunk chunk, Chunk world[]) {
#endif #endif
#define SAVE_FORMAT 0 #define SAVE_FORMAT 0
void SaveWorld(Chunk world[], const char* path) { void SaveWorld(World &world, const char* path) {
std::ofstream data(path, std::ios::binary); std::ofstream data(path, std::ios::binary);
if (!data) return; if (!data) return;
@@ -601,7 +606,7 @@ void SaveWorld(Chunk world[], const char* path) {
data.write(&fmt, 1); data.write(&fmt, 1);
for (int i = 0; i < MAX_WORLD_AREA; ++i) { for (int i = 0; i < MAX_WORLD_AREA; ++i) {
const Chunk &c = world[i]; const Chunk &c = world.chunks[i];
std::vector<uint8_t> temp; std::vector<uint8_t> temp;
int last_type = -1; int last_type = -1;
@@ -639,7 +644,7 @@ void SaveWorld(Chunk world[], const char* path) {
} }
void Debug_Write(const std::string &stuff); void Debug_Write(const std::string &stuff);
bool LoadWorld(Chunk world[], const char* path) { bool LoadWorld(World &world, const char* path) {
std::ifstream data(path, std::ios::binary); std::ifstream data(path, std::ios::binary);
if (!data) return false; if (!data) return false;
@@ -668,7 +673,7 @@ bool LoadWorld(Chunk world[], const char* path) {
return false; return false;
} }
} }
Chunk *c = &world[i]; Chunk *c = &world.chunks[i];
int outIndex = 0; int outIndex = 0;
for (size_t p = 0; p + 1 < size; p += 2) { for (size_t p = 0; p + 1 < size; p += 2) {
uint8_t count = temp[p]; uint8_t count = temp[p];
@@ -680,7 +685,7 @@ bool LoadWorld(Chunk world[], const char* path) {
while (outIndex < CHUNK_DATA_SIZE) { while (outIndex < CHUNK_DATA_SIZE) {
SetBlockChunkFast(c, outIndex++, 0); SetBlockChunkFast(c, outIndex++, 0);
} }
RebuildHeightmap(c); RebuildHeightmap(*c);
} }
free(temp); free(temp);
return true; return true;
+34 -38
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@@ -77,7 +77,7 @@
#define DEFAULT_FONT_SIZE 16 #define DEFAULT_FONT_SIZE 16
#define TPS 30.0 #define TPS 30.0
#define TPS_DIV 1.0 / TPS #define TPS_DIV 1.0 / TPS
#define RENDER_DISTANCE 16 #define RENDER_DISTANCE 128
#define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE #define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE
#define MAX_HP 100 #define MAX_HP 100
#define PATH_APPEND "resources/" #define PATH_APPEND "resources/"
@@ -152,7 +152,7 @@ struct Chunk {
uint16_t opaqueMask[CHUNK_DATA_SIZE/16]; uint16_t opaqueMask[CHUNK_DATA_SIZE/16];
uint16_t airMask[CHUNK_DATA_SIZE/16]; uint16_t airMask[CHUNK_DATA_SIZE/16];
uint8_t highestBlock[CHUNK_SIZE*CHUNK_SIZE]; uint8_t highestBlock[CHUNK_SIZE*CHUNK_SIZE];
uint8_t lights[CHUNK_DATA_SIZE];
}; };
#if !defined(SERVER) #if !defined(SERVER)
typedef struct ChunkRenderData ChunkRenderData; typedef struct ChunkRenderData ChunkRenderData;
@@ -288,28 +288,33 @@ struct Particle {
int lifetime; int lifetime;
int data[8]; int data[8];
}; };
typedef struct World World;
struct World {
Chunk chunks[MAX_WORLD_AREA];
};
extern const BlockDef BLOCKS[]; extern const BlockDef BLOCKS[];
int GetBlock(World&world,int x,int y,int z);
bool CanTick(int blockType); bool CanTick(int blockType);
bool GetCloud(int x,int z); bool GetCloud(int x,int z);
bool IsTranslucent(int blockType); bool IsTranslucent(int blockType);
void SetBlockChunk(Chunk *c,int x,int y,int z,int t); void SetBlockChunk(Chunk *c,int x,int y,int z,int t);
void RebuildHeightmap(Chunk *c); void RebuildHeightmap(Chunk&c);
int GetBiome(int sx,int sy); int GetBiome(int sx,int sy);
void SetBlockChunkFast(Chunk *c,int i,int t); void SetBlockChunkFast(Chunk *c,int i,int t);
void SetBlock(Chunk world[],int x,int y,int z,int t); void SetBlock(World&world,int x,int y,int z,int t);
void InitWorldgen(int worldType); void InitWorldgen(int worldType);
Vector3 WorldPosition(int cx,int cz,int localX,int y,int localZ); Vector3 WorldPosition(int cx,int cz,int localX,int y,int localZ);
Chunk GenerateChunk(int _x,int _y); Chunk GenerateChunk(int _x,int _y);
void GenerateWorldAdditional(Chunk world[]); void GenerateWorldAdditional(World&world);
void TickBlock(Chunk world[],int wx,int wy,int wz); void TickBlock(World&world,int wx,int wy,int wz);
void TickChunk(Chunk *chunk,Chunk *world,int wx,int wz); void TickChunk(Chunk *chunk,World&world,int wx,int wz);
void RebuildOpaqueMask(Chunk *chunk); void RebuildOpaqueMask(Chunk&chunk);
#if !defined(SERVER) #if !defined(SERVER)
ChunkRenderData GenerateCRDOpaque(const Chunk&chunk,Chunk world[]); ChunkRenderData GenerateCRDOpaque(Chunk&chunk,World&world);
ChunkRenderData GenerateCRDTranslucent(Chunk chunk,Chunk world[]); ChunkRenderData GenerateCRDTranslucent(Chunk chunk,World&world);
#endif #endif
void SaveWorld(Chunk world[],const char *path); void SaveWorld(World&world,const char *path);
bool LoadWorld(Chunk world[],const char *path); bool LoadWorld(World&world,const char *path);
extern long nsTotal; extern long nsTotal;
void Debug_StartMeasure(); void Debug_StartMeasure();
#if defined(WIN32) #if defined(WIN32)
@@ -356,11 +361,11 @@ extern Vector3 player_velocity;
extern Vector3 player_velocity; extern Vector3 player_velocity;
#if !defined(SERVER) #if !defined(SERVER)
void TakeDamage(float amount); void TakeDamage(float amount);
void SetBlockNetwork(Chunk world[],int bx,int by,int bz,int t); void SetBlockNetwork(World&world,int bx,int by,int bz,int t);
#endif #endif
Entity NewEntity(); Entity NewEntity();
void AddEntity(Entity ent); void AddEntity(Entity ent);
void UpdateEntities(Chunk world[],float dt); void UpdateEntities(World&world,float dt);
extern float globalCounter; extern float globalCounter;
#if !defined(SERVER) #if !defined(SERVER)
void DrawEntities(float dt); void DrawEntities(float dt);
@@ -454,36 +459,37 @@ inline int GetIndexChunk2D(int x,int z){
if(x < 0 || z < 0 || x >= CHUNK_SIZE || z >= CHUNK_SIZE) return 0; if(x < 0 || z < 0 || x >= CHUNK_SIZE || z >= CHUNK_SIZE) return 0;
return x + CHUNK_SIZE * z; return x + CHUNK_SIZE * z;
}; };
inline bool CheckOOBWorld(int x,int y,int z){
return (x < 0 || y < 0 || z < 0 || x >= WORLD_SIZE_BLOCKS || y >= WORLD_HEIGHT || z >= WORLD_SIZE_BLOCKS);
};
inline int GetIndexWorld(int x,int z){ inline int GetIndexWorld(int x,int z){
if(CheckOOBWorld(x << 4, 0, z << 4)) return 0;
return x + MAX_WORLD_SIZE * z; return x + MAX_WORLD_SIZE * z;
}; };
inline void GetXZFromIndex(int index,int *x,int *z){ inline void GetXZFromIndex(int index,int *x,int *z){
*z = index / MAX_WORLD_SIZE; *z = index / MAX_WORLD_SIZE;
*x = index % MAX_WORLD_SIZE; *x = index % MAX_WORLD_SIZE;
}; };
inline bool TestMask(uint16_t *maskArray,int position){ inline bool TestMask(const uint16_t *maskArray,int position){
if (position < 0 || position >= CHUNK_DATA_SIZE) return false;
int index = position >> 4; int index = position >> 4;
int bit = position & 15; int bit = position & 15;
int maskArrayLen = CHUNK_DATA_SIZE << 4;
return (maskArray[index] & (1u << bit)) != 0; return (maskArray[index] & (1u << bit)) != 0;
}; };
inline bool CheckOOBWorld(int x,int y,int z){
return (x < 0 || y < 0 || z < 0 || x >= WORLD_SIZE_BLOCKS || y >= WORLD_HEIGHT || z >= WORLD_SIZE_BLOCKS);
};
inline bool CheckOOBChunk(int x,int y,int z){ inline bool CheckOOBChunk(int x,int y,int z){
return (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_HEIGHT || z >= CHUNK_SIZE); return (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_HEIGHT || z >= CHUNK_SIZE);
}; };
inline bool TestOpaqueMaskWorld(Chunk world[],int x,int y,int z){ inline bool TestOpaqueMaskWorld(const World&world,int x,int y,int z){
if(CheckOOBWorld(x, y, z)) return true; if(CheckOOBWorld(x, y, z)) return true;
Chunk* c = &world[GetIndexWorld(x >> 4, z >> 4)]; const Chunk c = world.chunks[GetIndexWorld(x >> 4, z >> 4)];
int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15); const int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15);
return TestMask(c->opaqueMask, localIndex); return TestMask(c.opaqueMask, localIndex);
}; };
inline bool TestAirMaskWorld(Chunk world[],int x,int y,int z){ inline bool TestAirMaskWorld(const World&world,int x,int y,int z){
if(CheckOOBWorld(x, y, z)) return true; if(CheckOOBWorld(x, y, z)) return true;
Chunk* c = &world[GetIndexWorld(x >> 4, z >> 4)]; const Chunk c = world.chunks[GetIndexWorld(x >> 4, z >> 4)];
int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15); const int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15);
return TestMask(c->airMask, localIndex); return TestMask(c.airMask, localIndex);
}; };
inline int fetch_block(Chunk chunk,int x,int y,int z){ inline int fetch_block(Chunk chunk,int x,int y,int z){
if(x<0||x>=CHUNK_SIZE||y<0||y>=WORLD_HEIGHT||z<0||z>=CHUNK_SIZE) return 0; if(x<0||x>=CHUNK_SIZE||y<0||y>=WORLD_HEIGHT||z<0||z>=CHUNK_SIZE) return 0;
@@ -493,14 +499,6 @@ inline int fetch_block_ptr(Chunk *chunk,int x,int y,int z){
if(x<0||x>=CHUNK_SIZE||y<0||y>=WORLD_HEIGHT||z<0||z>=CHUNK_SIZE) return 0; if(x<0||x>=CHUNK_SIZE||y<0||y>=WORLD_HEIGHT||z<0||z>=CHUNK_SIZE) return 0;
return chunk->blocks[GetIndexChunk(x, y, z)]; return chunk->blocks[GetIndexChunk(x, y, z)];
}; };
inline int GetBlock(Chunk world[],int x,int y,int z){
if(CheckOOBWorld(x, y, z)) return 0;
int locX = x % CHUNK_SIZE;
int locZ = z % CHUNK_SIZE;
int cx = x / CHUNK_SIZE;
int cz = z / CHUNK_SIZE;
return fetch_block(world[GetIndexWorld(cx, cz)], locX, y, locZ);
};
inline void *grow(void *ptr,size_t oldBytes,size_t newBytes){ inline void *grow(void *ptr,size_t oldBytes,size_t newBytes){
if (!ptr) return malloc(newBytes); if (!ptr) return malloc(newBytes);
return realloc(ptr, newBytes); return realloc(ptr, newBytes);
@@ -603,7 +601,7 @@ void UpdateHotbar();
void LocaleUpdate(); void LocaleUpdate();
void LoadRecipes(); void LoadRecipes();
#endif #endif
void ParticlesUpdate(float dt,Chunk world[]); void ParticlesUpdate(float dt,World&world);
void ParticlesDraw(); void ParticlesDraw();
void AddParticle(Particle part); void AddParticle(Particle part);
Particle NewParticle(Vector3 position); Particle NewParticle(Vector3 position);
@@ -616,8 +614,6 @@ void SavePlayerData();
bool LoadPlayerData(); bool LoadPlayerData();
void MS_PlaySound(Sound src,float pitch,float volume,Vector3 position); void MS_PlaySound(Sound src,float pitch,float volume,Vector3 position);
void MS_Update(float dt,Camera camera); void MS_Update(float dt,Camera camera);
void ServerNetworkUpdate();
void StopInternalServer();
#define INTERFACE 0 #define INTERFACE 0
#define EXPORT_INTERFACE 0 #define EXPORT_INTERFACE 0
#define LOCAL_INTERFACE 0 #define LOCAL_INTERFACE 0
+3 -3
View File
@@ -28,7 +28,7 @@ extern bool online;
extern Vector3 player_position; extern Vector3 player_position;
extern Vector3 player_velocity; extern Vector3 player_velocity;
void TakeDamage(float amount); void TakeDamage(float amount);
void SetBlockNetwork(Chunk world[], int bx, int by, int bz, int t); void SetBlockNetwork(World &world, int bx, int by, int bz, int t);
#else #else
bool online = true; bool online = true;
#endif #endif
@@ -48,7 +48,7 @@ void AddEntity(Entity ent) {
entities.push_back(ent); entities.push_back(ent);
} }
static void UpdateEntityPhysics(Chunk world[], Entity& ent, float dt) { static void UpdateEntityPhysics(World &world, Entity& ent, float dt) {
Vector3 velocityTgt = Vector3Add(ent.velocity, {0, -dt * 20.0f, 0}); Vector3 velocityTgt = Vector3Add(ent.velocity, {0, -dt * 20.0f, 0});
Vector3 tgt = Vector3Add(ent.position, Vector3Scale(velocityTgt, dt)); Vector3 tgt = Vector3Add(ent.position, Vector3Scale(velocityTgt, dt));
Vector3 final = ent.position; Vector3 final = ent.position;
@@ -67,7 +67,7 @@ static void UpdateEntityPhysics(Chunk world[], Entity& ent, float dt) {
ent.velocity = velocityTgt; ent.velocity = velocityTgt;
ent.position = final; ent.position = final;
} }
void UpdateEntities(Chunk world[], float dt) { void UpdateEntities(World &world, float dt) {
if(entities.size() > 0) { if(entities.size() > 0) {
int idx = 0; int idx = 0;
for(Entity& ent : entities) { for(Entity& ent : entities) {
+14 -22
View File
@@ -36,7 +36,11 @@ inline int GetIndexChunk2D(int x, int z) {
if(x < 0 || z < 0 || x >= CHUNK_SIZE || z >= CHUNK_SIZE) return 0; if(x < 0 || z < 0 || x >= CHUNK_SIZE || z >= CHUNK_SIZE) return 0;
return x + CHUNK_SIZE * z; return x + CHUNK_SIZE * z;
} }
inline bool CheckOOBWorld(int x, int y, int z) {
return (x < 0 || y < 0 || z < 0 || x >= WORLD_SIZE_BLOCKS || y >= WORLD_HEIGHT || z >= WORLD_SIZE_BLOCKS);
}
inline int GetIndexWorld(int x, int z) { inline int GetIndexWorld(int x, int z) {
if(CheckOOBWorld(x << 4, 0, z << 4)) return 0;
return x + MAX_WORLD_SIZE * z; return x + MAX_WORLD_SIZE * z;
} }
@@ -45,32 +49,29 @@ inline void GetXZFromIndex(int index, int *x, int *z) {
*x = index % MAX_WORLD_SIZE; *x = index % MAX_WORLD_SIZE;
} }
inline bool TestMask(uint16_t *maskArray, int position) inline bool TestMask(const uint16_t *maskArray, int position)
{ {
if (position < 0 || position >= CHUNK_DATA_SIZE) return false;
int index = position >> 4; int index = position >> 4;
int bit = position & 15; int bit = position & 15;
int maskArrayLen = CHUNK_DATA_SIZE << 4;
return (maskArray[index] & (1u << bit)) != 0; return (maskArray[index] & (1u << bit)) != 0;
} }
inline bool CheckOOBWorld(int x, int y, int z) {
return (x < 0 || y < 0 || z < 0 || x >= WORLD_SIZE_BLOCKS || y >= WORLD_HEIGHT || z >= WORLD_SIZE_BLOCKS);
}
inline bool CheckOOBChunk(int x, int y, int z) { inline bool CheckOOBChunk(int x, int y, int z) {
return (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_HEIGHT || z >= CHUNK_SIZE); return (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_HEIGHT || z >= CHUNK_SIZE);
} }
inline bool TestOpaqueMaskWorld(Chunk world[], int x, int y, int z) { inline bool TestOpaqueMaskWorld(const World& world, int x, int y, int z) {
if(CheckOOBWorld(x, y, z)) return true; if(CheckOOBWorld(x, y, z)) return true;
Chunk* c = &world[GetIndexWorld(x >> 4, z >> 4)]; const Chunk c = world.chunks[GetIndexWorld(x >> 4, z >> 4)];
int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15); const int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15);
return TestMask(c->opaqueMask, localIndex); return TestMask(c.opaqueMask, localIndex);
} }
inline bool TestAirMaskWorld(Chunk world[], int x, int y, int z) { inline bool TestAirMaskWorld(const World& world, int x, int y, int z) {
if(CheckOOBWorld(x, y, z)) return true; if(CheckOOBWorld(x, y, z)) return true;
Chunk* c = &world[GetIndexWorld(x >> 4, z >> 4)]; const Chunk c = world.chunks[GetIndexWorld(x >> 4, z >> 4)];
int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15); const int localIndex = GetIndexChunk((uint8_t)x & 15, y, (uint8_t)z & 15);
return TestMask(c->airMask, localIndex); return TestMask(c.airMask, localIndex);
} }
inline int fetch_block(Chunk chunk, int x, int y, int z) { inline int fetch_block(Chunk chunk, int x, int y, int z) {
@@ -83,15 +84,6 @@ inline int fetch_block_ptr(Chunk *chunk, int x, int y, int z) {
return chunk->blocks[GetIndexChunk(x, y, z)]; return chunk->blocks[GetIndexChunk(x, y, z)];
} }
inline int GetBlock(Chunk world[], int x, int y, int z) {
if(CheckOOBWorld(x, y, z)) return 0;
int locX = x % CHUNK_SIZE;
int locZ = z % CHUNK_SIZE;
int cx = x / CHUNK_SIZE;
int cz = z / CHUNK_SIZE;
return fetch_block(world[GetIndexWorld(cx, cz)], locX, y, locZ);
}
inline void *grow(void *ptr, size_t oldBytes, size_t newBytes) { inline void *grow(void *ptr, size_t oldBytes, size_t newBytes) {
if (!ptr) return malloc(newBytes); if (!ptr) return malloc(newBytes);
return realloc(ptr, newBytes); return realloc(ptr, newBytes);
+2 -1
View File
@@ -503,7 +503,8 @@ void DrawWorldSelect() {
} }
if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48, 128, 0)) { if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48, 128, 0)) {
UIResetMousePos(); UIResetMousePos();
//InitSingleplayer(); InitWorldgen(0);
state = GAME_STATE_LOADING;
return; return;
} }
if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48-48, 128, 0)) { if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48-48, 128, 0)) {
+2 -3
View File
@@ -25,7 +25,7 @@ ENetHost* StartServer() {
/* Bind the server to port 1234. */ /* Bind the server to port 1234. */
address.port = PORT; address.port = PORT;
server = enet_host_create(&address, 32, 1, 0, 0); server = enet_host_create(&address, 32, 1, 0);
if (server == NULL) if (server == NULL)
{ {
fprintf (stderr, fprintf (stderr,
@@ -41,8 +41,7 @@ ENetHost* StartClient() {
client = enet_host_create (NULL /* create a client host */, client = enet_host_create (NULL /* create a client host */,
1 /* 1 channel*/, 1 /* 1 channel*/,
1 /* only allow 1 outgoing connection */, 1 /* only allow 1 outgoing connection */,
0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of incoming bandwidth */);
0);
if (client == NULL) if (client == NULL)
{ {
+1 -1
View File
@@ -65,7 +65,7 @@ static void DrawParticle(Particle particle, Color color)
rlSetTexture(0); rlSetTexture(0);
} }
void ParticlesUpdate(float dt, Chunk world[]) { void ParticlesUpdate(float dt, World &world) {
particles.remove_if([](Particle x) { return x.lifetime > 200; }); particles.remove_if([](Particle x) { return x.lifetime > 200; });
for (Particle &part : particles) for (Particle &part : particles)
{ {
-361
View File
@@ -1,361 +0,0 @@
#include "common.hpp"
#include <iostream>
#include <cstring>
#include <list>
#include <unordered_set>
#include <vector>
#include <string>
#include <memory>
#include <filesystem>
#include <lua.hpp>
#include <atomic>
static std::list<NetPlayer> players;
static Chunk world[MAX_WORLD_AREA];
static ENetHost* server;
struct LuaPlugin {
std::string name;
lua_State* L;
bool has_on_connect = false;
bool has_on_disconnect = false;
bool has_on_packet = false;
};
static std::vector<std::unique_ptr<LuaPlugin>> plugins;
static int l_server_send(lua_State* L) {
int peer_id = (int)luaL_checkinteger(L, 1);
size_t len;
const char* data = luaL_checklstring(L, 2, &len);
for (const NetPlayer &p : players) {
if (p.id == peer_id) {
SendPacketR(p.peer, (void*)data, (int)len);
break;
}
}
return 0;
}
static int l_server_broadcast(lua_State* L) {
size_t len;
const char* data = luaL_checklstring(L, 1, &len);
if (len > 0) {
BroadcastPacketR(server, (void*)data, (int)len);
}
return 0;
}
static int l_get_players(lua_State* L) {
lua_newtable(L);
int idx = 1;
for (const NetPlayer &p : players) {
lua_pushinteger(L, p.id);
lua_rawseti(L, -2, idx++);
}
return 1;
}
static void RegisterLuaAPI(lua_State* L) {
lua_newtable(L);
lua_pushcfunction(L, l_server_send);
lua_setfield(L, -2, "send");
lua_pushcfunction(L, l_server_broadcast);
lua_setfield(L, -2, "broadcast");
lua_pushcfunction(L, l_get_players);
lua_setfield(L, -2, "get_players");
lua_setglobal(L, "server");
}
static bool LoadPluginFile(const std::filesystem::path& path) {
auto plugin = std::make_unique<LuaPlugin>();
plugin->name = path.filename().string();
plugin->L = luaL_newstate();
if (!plugin->L) return false;
luaL_openlibs(plugin->L);
RegisterLuaAPI(plugin->L);
int rc = luaL_dofile(plugin->L, path.string().c_str());
if (rc != LUA_OK) {
const char* err = lua_tostring(plugin->L, -1);
std::cerr << "Error loading plugin " << plugin->name << ": " << (err ? err : "unknown") << std::endl;
lua_close(plugin->L);
return false;
}
lua_getglobal(plugin->L, "on_connect");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_connect = true;
lua_pop(plugin->L, 1);
lua_getglobal(plugin->L, "on_disconnect");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_disconnect = true;
lua_pop(plugin->L, 1);
lua_getglobal(plugin->L, "on_packet");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_packet = true;
lua_pop(plugin->L, 1);
plugins.push_back(std::move(plugin));
std::cout << "Loaded plugin: " << path.filename().string() << std::endl;
return true;
}
static void LoadPluginsFromFolder(const std::string& folder) {
try {
if (!std::filesystem::exists(folder)) {
std::cout << "Plugins folder does not exist; skipping: " << folder << std::endl;
return;
}
for (auto& p : std::filesystem::directory_iterator(folder)) {
if (!p.is_regular_file()) continue;
auto ext = p.path().extension().string();
if (ext == ".lua") LoadPluginFile(p.path());
}
} catch (const std::exception& e) {
std::cerr << "Error enumerating plugins: " << e.what() << std::endl;
}
}
static void CallPluginOnConnect(int peer_id) {
for (auto &pl : plugins) {
if (!pl->has_on_connect) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_connect");
lua_pushinteger(L, peer_id);
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_connect error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static void CallPluginOnDisconnect(int peer_id) {
for (auto &pl : plugins) {
if (!pl->has_on_disconnect) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_disconnect");
lua_pushinteger(L, peer_id);
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_disconnect error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static void CallPluginOnPacket(int peer_id, const unsigned char* data, int len) {
for (auto &pl : plugins) {
if (!pl->has_on_packet) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_packet");
lua_pushinteger(L, peer_id);
lua_pushlstring(L, (const char*)data, len);
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_packet error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static int PeerToPlayerID(ENetPeer* peer) {
for (const NetPlayer &p : players) {
if (p.addr == peer->address.host && p.port == peer->address.port) return p.id;
}
return -1;
}
static bool CompareAddress(NetPlayer plr, ENetPeer* peer) {
return plr.addr == peer->address.host && plr.port == (int)(peer->address.port);
}
static void ParseData(ENetPacket* packet, ENetPeer* peer) {
int len = packet->dataLength;
unsigned char data[len];
memcpy(&data, packet->data, len);
int pid = PeerToPlayerID(peer);
if (pid >= 0) CallPluginOnPacket(pid, data, len);
unsigned char response[16];
switch (data[0])
{
case NET_ARG_REQWORLD:
puts("Client requested world; sending");
for (int i = 0; i < 256; i++)
{
unsigned char responseChunk[2+CHUNK_DATA_SIZE+CHUNK_SIZE*CHUNK_SIZE];
responseChunk[0] = NET_ARG_CHUNKF;
responseChunk[1] = i;
memcpy(responseChunk+2, world[i].blocks, CHUNK_DATA_SIZE);
memcpy(responseChunk+2+CHUNK_DATA_SIZE, world[i].highestBlock, CHUNK_SIZE*CHUNK_SIZE);
SendPacket(peer, responseChunk, sizeof(responseChunk));
}
break;
case NET_ARG_PLAYERMOVE:
response[0] = NET_ARG_ECHOMOVE;
for (NetPlayer &plr : players)
{
if(CompareAddress(plr, peer)) {
float x = DeserializeFloat(data[1], data[2]);
float y = DeserializeFloat(data[3], data[4]);
float z = DeserializeFloat(data[5], data[6]);
plr.x = x;
plr.y = y;
plr.z = z;
response[1] = plr.id;
}
}
response[2] = data[1]; response[3] = data[2];
response[4] = data[3]; response[5] = data[4];
response[6] = data[5]; response[7] = data[6];
response[8] = data[7];
BroadcastPacketR(server, response, 9);
break;
case NET_ARG_PLAYERYAW:
response[0] = NET_ARG_ECHOYAW;
for (NetPlayer &plr : players)
{
if(CompareAddress(plr, peer)) {
response[1] = plr.id;
plr.yaw = data[1];
response[2] = plr.yaw;
}
}
BroadcastPacketR(server, response, 3);
break;
case NET_ARG_REQPLAYERS:
puts("Client requested players; sending");
for (NetPlayer &plr : players)
{
unsigned char responseP[9];
responseP[0] = NET_ARG_PLRREG;
if(!CompareAddress(plr, peer)) {
SerializeFloat2Data(plr.x, responseP, 2);
SerializeFloat2Data(plr.y, responseP, 4);
SerializeFloat2Data(plr.z, responseP, 6);
responseP[1] = plr.id;
responseP[8] = plr.yaw;
SendPacketR(peer, responseP, 9);
}
}
break;
case NET_ARG_BLOCKDELTA:
response[0] = NET_ARG_BLOCK;
for (NetPlayer &plr : players)
{
if(CompareAddress(plr, peer)) {
unsigned char responseB[6];
responseB[0] = NET_ARG_BLOCK;
responseB[1] = plr.id;
responseB[2] = data[1];
responseB[3] = data[2];
responseB[4] = data[3];
responseB[5] = data[4];
SetBlock(world, data[1], data[2], data[3], data[4]);
BroadcastPacketR(server, responseB, 6);
}
}
break;
default:
break;
}
}
static int FirstFreeID(const std::list<NetPlayer>& players) {
std::unordered_set<int> used;
used.reserve(players.size());
for (const auto &p : players) used.insert(p.id);
int id = 0;
while (used.find(id) != used.end()) ++id;
return id;
}
static bool serverStarted = false;
void StartInternalServer(std::atomic_bool& started) {
int worldType = 0;
InitWorldgen(worldType);
std::cout << "Building chunks..." << std::endl;
Chunk chunk = GenerateChunk(8, 8);
for (int x = 0; x < MAX_WORLD_SIZE; x++)
{
for (int y = 0; y < MAX_WORLD_SIZE; y++)
{
memcpy(&world[x + y * MAX_WORLD_SIZE], &chunk, sizeof(Chunk));
}
}
LoadPluginsFromFolder("plugins");
std::cout << "Starting server..." << std::endl;
server = StartServer();
std::cout << "Serving on port: " << PORT << std::endl;
serverStarted = true;
started = true;
}
void ServerNetworkUpdate() {
if(serverStarted) {
ENetEvent event;
while(enet_host_service (server, &event, 0) > 0)
{
switch (event.type)
{
int id;
char response[2];
case ENET_EVENT_TYPE_CONNECT:
printf ("A new client connected from %x:%u.\n",
event.peer -> address.host,
event.peer -> address.port);
response[0] = NET_ARG_PLRID;
id = FirstFreeID(players);
response[1] = id;
SendPacketR(event.peer, response, sizeof(response));
{
NetPlayer netPlayer;
netPlayer.id = id;
netPlayer.addr = event.peer->address.host;
netPlayer.port = (int)(event.peer->address.port);
netPlayer.peer = event.peer;
players.push_back(netPlayer);
response[0] = NET_ARG_PLRCON;
response[1] = netPlayer.id;
BroadcastPacketR(server, response, sizeof(response));
}
CallPluginOnConnect(id);
break;
case ENET_EVENT_TYPE_RECEIVE:
ParseData(event.packet, event.peer);
enet_packet_destroy (event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconnected.\n", event.peer -> data);
event.peer -> data = NULL;
for (auto it = players.begin(); it != players.end(); ++it) {
if (CompareAddress(*it, event.peer)) {
char responseD[2];
responseD[0] = NET_ARG_PLRDCN;
responseD[1] = it->id;
BroadcastPacketR(server, (unsigned char*)responseD, sizeof(responseD));
int disconnected_id = it->id;
it = players.erase(it);
// notify plugins
CallPluginOnDisconnect(disconnected_id);
break;
}
}
break;
}
}
}
}
void StopInternalServer() {
for (auto &pl : plugins) {
lua_close(pl->L);
}
enet_host_destroy(server);
}
+6 -2
View File
@@ -101,7 +101,7 @@
#define TPS 30.0 #define TPS 30.0
#define TPS_DIV 1.0 / TPS #define TPS_DIV 1.0 / TPS
//Rendering //Rendering
#define RENDER_DISTANCE 16 #define RENDER_DISTANCE 128
#define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE #define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE
//Game stuff //Game stuff
@@ -179,7 +179,7 @@ struct Chunk {
uint16_t opaqueMask[CHUNK_DATA_SIZE/16]; uint16_t opaqueMask[CHUNK_DATA_SIZE/16];
uint16_t airMask[CHUNK_DATA_SIZE/16]; uint16_t airMask[CHUNK_DATA_SIZE/16];
uint8_t highestBlock[CHUNK_SIZE*CHUNK_SIZE]; uint8_t highestBlock[CHUNK_SIZE*CHUNK_SIZE];
uint8_t lights[CHUNK_DATA_SIZE];
}; };
#ifndef SERVER #ifndef SERVER
struct ChunkRenderData { struct ChunkRenderData {
@@ -307,3 +307,7 @@ struct Particle {
int lifetime; int lifetime;
int data[8]; int data[8];
}; };
struct World
{
Chunk chunks[MAX_WORLD_AREA];
};
+29 -50
View File
@@ -15,8 +15,6 @@
#include <list> #include <list>
#include <climits> #include <climits>
#include <queue> #include <queue>
#include <thread>
#include <atomic>
#define MAX_RAY_DISTANCE 8.0f #define MAX_RAY_DISTANCE 8.0f
struct MessageData { struct MessageData {
std::string message; std::string message;
@@ -91,7 +89,7 @@ static Vector3 CameraForwardFromYawPitch(float yaw, float pitch)
f.z = cosf(pitch) * sinf(yaw); f.z = cosf(pitch) * sinf(yaw);
return Vector3Normalize(f); return Vector3Normalize(f);
} }
Chunk world[MAX_WORLD_AREA]; World world;
static MeshUnit rendering[MAX_WORLD_AREA]; static MeshUnit rendering[MAX_WORLD_AREA];
static MeshUnit renderingT[MAX_WORLD_AREA]; static MeshUnit renderingT[MAX_WORLD_AREA];
@@ -269,13 +267,13 @@ bool dirtyChunks[MAX_WORLD_AREA] = { false };
void Debug_EndMeasure(const std::string &stuff); void Debug_EndMeasure(const std::string &stuff);
void Debug_EndMeasureLoops(const std::string &stuff, int loops); void Debug_EndMeasureLoops(const std::string &stuff, int loops);
static void RemeshChunk(int x, int y) { static void RemeshChunk(int x, int y) {
int idx = x + y * MAX_WORLD_SIZE; int idx = GetIndexWorld(x, y);
if(loadedChunks[idx]) { if(loadedChunks[idx]) {
UnloadModel(renderingT[idx].model); UnloadModel(renderingT[idx].model);
UnloadModel(rendering[idx].model); UnloadModel(rendering[idx].model);
} }
Chunk chunk = world[idx]; Chunk &chunk = world.chunks[idx];
RebuildOpaqueMask(&chunk); RebuildOpaqueMask(chunk);
MeshData renderDataOpq = GenerateChunkMesh(GenerateCRDOpaque(chunk, world), chunk, x, y, 0xFF); MeshData renderDataOpq = GenerateChunkMesh(GenerateCRDOpaque(chunk, world), chunk, x, y, 0xFF);
MeshData renderDataTsl = GenerateChunkMesh(GenerateCRDTranslucent(chunk, world), chunk, x, y, 0xFF); MeshData renderDataTsl = GenerateChunkMesh(GenerateCRDTranslucent(chunk, world), chunk, x, y, 0xFF);
@@ -387,7 +385,7 @@ void PlayRandomMusic() {
PlayMusicStream(currentMusic); PlayMusicStream(currentMusic);
} }
static int _blockPlacedC = 0; static int _blockPlacedC = 0;
void SetBlockNetwork(Chunk world[], int bx, int by, int bz, int t) { void SetBlockNetwork(World &world, int bx, int by, int bz, int t) {
float pitch = GetRandomValue(-100, 100) / 100.0f * 0.25f + 1.0f; float pitch = GetRandomValue(-100, 100) / 100.0f * 0.25f + 1.0f;
int sound = B_Stone; int sound = B_Stone;
tickedBlocks.push({bx, by, bz}); tickedBlocks.push({bx, by, bz});
@@ -451,7 +449,7 @@ void SetBlockNetwork(Chunk world[], int bx, int by, int bz, int t) {
data[2] = (uint8_t)by; data[2] = (uint8_t)by;
data[3] = (uint8_t)bz; data[3] = (uint8_t)bz;
data[4] = (uint8_t)t; data[4] = (uint8_t)t;
SendPacketR(peer, data, sizeof(data)); SendPacketR(peer, data, 5);
} }
else { else {
SetBlock(world, bx, by, bz, t); SetBlock(world, bx, by, bz, t);
@@ -482,9 +480,9 @@ static void TickAvailableBlocks() {
} }
} }
} }
std::atomic_bool serverStarted;
int TryConnect(const char* hostname) { int TryConnect(const char* hostname) {
client = StartClient(); /*client = StartClient();
if(client == NULL) if(client == NULL)
{ {
@@ -499,7 +497,7 @@ int TryConnect(const char* hostname) {
int s = enet_address_set_host (& address, hostname); int s = enet_address_set_host (& address, hostname);
address.port = PORT; address.port = PORT;
peer = enet_host_connect(client, &address, 1, 0); peer = enet_host_connect(client, &address, 1);
if (peer == NULL) if (peer == NULL)
{ {
@@ -514,7 +512,7 @@ int TryConnect(const char* hostname) {
puts ("Connection succeeded."); puts ("Connection succeeded.");
char data[1]; char data[1];
data[0] = NET_ARG_REQWORLD; data[0] = NET_ARG_REQWORLD;
SendPacketR(peer, data, 1); SendPacketR(peer, data, 1); // Tell the server to send all chunks
online = true; online = true;
state = GAME_STATE_LOADING; state = GAME_STATE_LOADING;
return 0; return 0;
@@ -524,30 +522,9 @@ int TryConnect(const char* hostname) {
enet_peer_reset (peer); enet_peer_reset (peer);
return NET_ERROR_FAILED; return NET_ERROR_FAILED;
} }*/
return -1; return -1;
} }
//std::thread serverThread;
std::atomic_bool stop_server = false;
void StartInternalServer(std::atomic_bool& started);
/*void ServerThread(std::atomic_bool& started) {
StartInternalServer(started);
stop_server = false;
while(true) {
if (stop_server)
return;
ServerNetworkUpdate();
}
}*/
/*void InitSingleplayer() {
online = true;
serverThread = std::thread(ServerThread, std::ref(serverStarted));
int result = TryConnect("localhost");
if(result == NET_ERROR_FAILED) {
state = GAME_STATE_MAINMENU;
}
}*/
std::vector<MessageData> messages; std::vector<MessageData> messages;
bool survival = false; bool survival = false;
bool chatOpen = false; bool chatOpen = false;
@@ -887,7 +864,7 @@ static void GameUpdate(Camera camera, float &time) {
} }
double PROFCOUNT = GetTime(); double PROFCOUNT = GetTime();
if (bestIdx != -1) { if (bestIdx != -1) {
RebuildOpaqueMask(&world[bestIdx]); RebuildOpaqueMask(world.chunks[bestIdx]);
int bx, by; int bx, by;
GetXZFromIndex(bestIdx, &bx, &by); GetXZFromIndex(bestIdx, &bx, &by);
RemeshChunk(bx, by); RemeshChunk(bx, by);
@@ -946,7 +923,7 @@ static void GameUpdate(Camera camera, float &time) {
_z *= CHUNK_SIZE; _z *= CHUNK_SIZE;
if(!loadedChunks[x]) continue; if(!loadedChunks[x]) continue;
if(!IsChunkInFrustum(frustum, world[x], _x, _z)) continue; if(!IsChunkInFrustum(frustum, world.chunks[x], _x, _z)) continue;
DrawModel(rendering[x].model, {0, 0, 0}, 1, WHITE); DrawModel(rendering[x].model, {0, 0, 0}, 1, WHITE);
debug_verts_opaque += rendering[x].vertices; debug_verts_opaque += rendering[x].vertices;
} }
@@ -1014,7 +991,7 @@ static void GameUpdate(Camera camera, float &time) {
if (!loadedChunks[i]) continue; if (!loadedChunks[i]) continue;
int cx, cz; int cx, cz;
GetXZFromIndex(i, &cx, &cz); GetXZFromIndex(i, &cx, &cz);
if (!IsChunkInFrustum(frustum, world[i], cx*CHUNK_SIZE, cz*CHUNK_SIZE)) continue; if (!IsChunkInFrustum(frustum, world.chunks[i], cx*CHUNK_SIZE, cz*CHUNK_SIZE)) continue;
float wx = cx * CHUNK_SIZE + CHUNK_SIZE * 0.5f; float wx = cx * CHUNK_SIZE + CHUNK_SIZE * 0.5f;
float wz = cz * CHUNK_SIZE + CHUNK_SIZE * 0.5f; float wz = cz * CHUNK_SIZE + CHUNK_SIZE * 0.5f;
float dx = wx - camera.position.x; float dx = wx - camera.position.x;
@@ -1157,10 +1134,12 @@ static void GameUpdate(Camera camera, float &time) {
if(msg != nullptr) { if(msg != nullptr) {
chatOpen = false; chatOpen = false;
DisableCursor(); DisableCursor();
if(online) {
char data[1+MAX_MESSAGE_LENGTH]; char data[1+MAX_MESSAGE_LENGTH];
data[0] = NET_ARG_MESSAGEC; data[0] = NET_ARG_MESSAGEC;
memcpy(data+1, msg, MAX_MESSAGE_LENGTH); memcpy(data+1, msg, MAX_MESSAGE_LENGTH);
SendPacketR(peer, data, 1+MAX_MESSAGE_LENGTH); SendPacketR(peer, data, 1+MAX_MESSAGE_LENGTH);
}
memset(msg, 0, MAX_MESSAGE_LENGTH); memset(msg, 0, MAX_MESSAGE_LENGTH);
} }
} }
@@ -1187,9 +1166,11 @@ static void GameStart() {
} }
LoadPlayerData(); LoadPlayerData();
//PlayRandomMusic(); //PlayRandomMusic();
if(online) {
char data[1]; char data[1];
data[0] = NET_ARG_REQPLAYERS; data[0] = NET_ARG_REQPLAYERS;
SendPacketR(peer, data, 1); SendPacketR(peer, data, 1); // Tell the server to fetch all players
}
camera = { 0 }; camera = { 0 };
camera.position = (Vector3){ MAX_WORLD_SIZE / 2 * CHUNK_SIZE, 12.0f, MAX_WORLD_SIZE / 2 * CHUNK_SIZE}; camera.position = (Vector3){ MAX_WORLD_SIZE / 2 * CHUNK_SIZE, 12.0f, MAX_WORLD_SIZE / 2 * CHUNK_SIZE};
@@ -1200,7 +1181,7 @@ static void GameStart() {
int center = MAX_WORLD_SIZE / 2 * CHUNK_SIZE; int center = MAX_WORLD_SIZE / 2 * CHUNK_SIZE;
player_position = (Vector3){ MAX_WORLD_SIZE / 2 * CHUNK_SIZE, 128.0f, MAX_WORLD_SIZE / 2 * CHUNK_SIZE}; player_position = (Vector3){ MAX_WORLD_SIZE / 2 * CHUNK_SIZE, 128.0f, MAX_WORLD_SIZE / 2 * CHUNK_SIZE};
player_position.y = world[GetIndexWorld(center / 16, center / 16)].highestBlock[0] + 2; player_position.y = world.chunks[GetIndexWorld(center / 16, center / 16)].highestBlock[0] + 2;
player_velocity = (Vector3){ 0, 0, 0 }; player_velocity = (Vector3){ 0, 0, 0 };
DisableCursor(); DisableCursor();
@@ -1251,6 +1232,8 @@ static void ParseData(ENetPacket* packet) {
{ {
a_data.push_back(packet->data[i]); a_data.push_back(packet->data[i]);
} }
switch (a_data[0]) switch (a_data[0])
{ {
case NET_ARG_CHUNKF: case NET_ARG_CHUNKF:
@@ -1403,14 +1386,10 @@ void NetworkUpdate() {
void GameModeCleanupFull() { void GameModeCleanupFull() {
if(online) { if(online) {
enet_host_destroy(client); enet_host_destroy(client);
online = false; online = false;
} }
stop_server = true;
//serverThread.join();
for (int idx = 0; idx < MAX_WORLD_AREA; idx++) for (int idx = 0; idx < MAX_WORLD_AREA; idx++)
{ {
if(loadedChunks[idx]) { if(loadedChunks[idx]) {
@@ -1439,7 +1418,6 @@ extern void InitMenu();
int main(void) int main(void)
{ {
SetTraceLogLevel(LOG_WARNING); SetTraceLogLevel(LOG_WARNING);
NetworkingStart();
SetConfigFlags(FLAG_WINDOW_RESIZABLE); SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(WIDTH, HEIGHT, GAME_NAME); InitWindow(WIDTH, HEIGHT, GAME_NAME);
InitWorldgen(0); InitWorldgen(0);
@@ -1496,7 +1474,6 @@ int main(void)
GetXZFromIndex(idx, &x, &z); GetXZFromIndex(idx, &x, &z);
c.x = (uint8_t)x; c.x = (uint8_t)x;
c.z = (uint8_t)z; c.z = (uint8_t)z;
std::cout << data.size() << std::endl;
for (int i = 2; i < CHUNK_DATA_SIZE+2; i++) for (int i = 2; i < CHUNK_DATA_SIZE+2; i++)
{ {
c.blocks[i-2] = data[i]; c.blocks[i-2] = data[i];
@@ -1505,7 +1482,7 @@ int main(void)
{ {
c.highestBlock[i-CHUNK_DATA_SIZE-2] = data[i]; c.highestBlock[i-CHUNK_DATA_SIZE-2] = data[i];
} }
world[idx] = c; world.chunks[idx] = c;
dirtyChunks[idx] = true; dirtyChunks[idx] = true;
worldPacketStack.pop(); worldPacketStack.pop();
fetchedChunks++; fetchedChunks++;
@@ -1552,7 +1529,7 @@ int main(void)
int idx = x + y * MAX_WORLD_SIZE; int idx = x + y * MAX_WORLD_SIZE;
if(worldCreationStep == 0 && !online) { if(worldCreationStep == 0 && !online) {
Chunk chunk = GenerateChunk(x, y); Chunk chunk = GenerateChunk(x, y);
world[idx] = chunk; world.chunks[idx] = chunk;
} }
if(worldCreationStep == 1 && !online) { if(worldCreationStep == 1 && !online) {
if(worldCreationProgress > 0) { if(worldCreationProgress > 0) {
@@ -1564,12 +1541,14 @@ int main(void)
} }
if (worldCreationStep == 2) if (worldCreationStep == 2)
{ {
//RebuildOpaqueMask(&world[idx]); RebuildOpaqueMask(world.chunks[idx]);
} }
if (worldCreationStep == 3) { if (worldCreationStep == 3) {
dirtyChunks[idx] = true; dirtyChunks[idx] = true;
} }
if(online) if(!(worldCreationStep == 0 && online))
worldCreationProgress++;
else
worldCreationProgress = fetchedChunks+1; worldCreationProgress = fetchedChunks+1;
} }
} }
@@ -1603,7 +1582,7 @@ int main(void)
} }
} }
enet_deinitialize();
GameModeCleanupFull(); GameModeCleanupFull();
UnloadTexture(terrain); UnloadTexture(terrain);