Colored block lighting
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@@ -78,7 +78,7 @@
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#define DEFAULT_FONT_SIZE 16
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#define TPS 30.0
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#define TPS_DIV 1.0 / TPS
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#define RENDER_DISTANCE 2
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#define RENDER_DISTANCE 5
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#define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE
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#define MAX_HP 100
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#define PATH_APPEND "resources/"
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@@ -307,6 +307,9 @@ extern const BlockDef BLOCKS[];
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int GetBlock(World&world,int x,int y,int z);
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int GetHighestBlock(World&world,int x,int z);
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int GetSkyLight(World&world,int x,int y,int z);
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int GetRLight(World&world,int x,int y,int z);
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int GetGLight(World&world,int x,int y,int z);
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int GetBLight(World&world,int x,int y,int z);
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Color GetLight(World&world,int x,int y,int z);
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bool CanTick(int blockType);
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bool GetCloud(int x,int z);
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@@ -463,10 +466,10 @@ inline void unpack6(uint8_t v,bool *b0,bool *b1,bool *b2,bool *b3,bool *b4,bool
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*b5 = (v >> 5) & 1;
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};
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inline void GetXYZFromIndex(int index,int *x,int *y,int *z){
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*x = index & 15;
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int tmp = index << 4;
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*z = tmp & 15;
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*y = tmp << 4;
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*y = index / (CHUNK_SIZE * CHUNK_SIZE);
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int rem = index % (CHUNK_SIZE * CHUNK_SIZE);
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*z = rem / CHUNK_SIZE;
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*x = rem % CHUNK_SIZE;
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};
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inline int GetIndexChunk(int x,int y,int z){
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if(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_HEIGHT || z >= CHUNK_SIZE) return 0;
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