Testing out networking. Skins get loaded, but not for every player.
Build / build (push) Has been cancelled
Build / build (push) Has been cancelled
This commit is contained in:
@@ -33,7 +33,7 @@ jobs:
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rm raylib -r
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rm yaml-cpp -r
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wget https://github.com/zpl-c/enet/archive/refs/heads/master.zip
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wget https://github.com/lsalzman/enet/archive/refs/heads/master.zip
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unzip master.zip
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mv enet-master enet
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rm master.zip
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After Width: | Height: | Size: 628 B |
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Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 2.9 KiB |
+3
-28
@@ -427,12 +427,12 @@ void TickBlock(Chunk world[], int wx, int wy, int wz) {
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if(tile == BLOCK_SAND) {
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if(GetBlock(world, wx, wy-1, wz) == 0) {
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SetBlockNetwork(world, wx, wy, wz, 0);
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Entity temp = NewEntity();
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Entity temp = NewEntity(0);
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temp.type = 4;
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temp.position = (Vector3){wx, wy, wz};
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temp.velocity = {0, 0, 0};
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temp.data[1] = BLOCK_SAND;
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AddEntity(temp);
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//AddEntity(temp);
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}
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}
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}
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@@ -442,32 +442,7 @@ void TickChunk(Chunk *chunk, Chunk *world, int wx, int wz) {
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{
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for (int z = 0; z < CHUNK_SIZE; z++)
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{
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int tile = fetch_block_ptr(chunk, x, y, z);
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if(tile == BLOCK_SAND) {
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if(fetch_block_ptr(chunk, x, y-1, z) == 0) {
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SetBlockChunk(chunk, x, y, z, 0);
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Entity temp = NewEntity();
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temp.type = 4;
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temp.position = (Vector3){((int)wx * CHUNK_SIZE + x), y, ((int)wz * CHUNK_SIZE + z)};
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temp.velocity = {0, 0, 0};
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temp.data[1] = BLOCK_SAND;
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AddEntity(temp);
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chunk->isDirty = true;
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}
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}
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if(false) { // tile == BLOCK_WATERS
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int rx = GetRandomValue(-1, 1);
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int rz = GetRandomValue(-1, 1);
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for (int _y = 0; _y >= -1; _y--)
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{
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if(GetBlock(world, wx+x+rx, y+_y, wz+z+rz) == 0) {
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SetBlockChunk(chunk, x, y+_y, z, 0);
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SetBlock(world, wx+x+rx, y+_y, wz+z+rz, BLOCK_WATERS);
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chunk->isDirty = true;
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continue;
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}
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}
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}
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TickBlock(world, x, y, z);
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}
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}
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}
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+26
-27
@@ -62,12 +62,16 @@
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#define NET_ARG_PLRREG 0x07 // Same as ECHOMOVE, used as an answer to REQPLAYERS
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#define NET_ARG_ECHOYAW 0x08 // Byte 1 - ID, byte 2 - yaw
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#define NET_ARG_MESSAGEE 0x09 // Byte 1 - sender ID, byte 2 - length, rest is message (128b max)
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#define NET_ARG_ENTITYSPAWN 0x0A // uint16_t entityWorldID, uint8_t entityTypeID, uint16_t x, uint16_t y, uint16_t z, uint8_t data[8]
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#define NET_ARG_ENTITYMOVE 0x0B // uint16_t entityWorldID, uint16_t x, uint16_t y, uint16_t z
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#define NET_ARG_PLRSKIN 0x0C // Byte 1 - ID, bytes 2-3 - size, rest is skin
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#define NET_ARG_PLAYERMOVE 0x80 // Byte 1-2 - player X, byte 3-4 - player Y, byte 5-6 - player Z, byte 7 - player yaw
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#define NET_ARG_BLOCKDELTA 0x81 // Block X, block Y, block Z, block type
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#define NET_ARG_REQWORLD 0x82 // No additional data
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#define NET_ARG_REQPLAYERS 0x83 // No additional data
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#define NET_ARG_PLAYERYAW 0x84 // Byte 1 - yaw
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#define NET_ARG_MESSAGEC 0x85 // All is message (64b max)
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#define NET_ARG_PLRSKINSET 0x86 // Byte 1 - ID, bytes 2-3 - size, rest is skin
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#define NET_ERROR_DSCN 0x00
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#define NET_ERROR_NOTFOUND 0x01
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#define NET_ERROR_FAILED 0x02
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@@ -79,6 +83,7 @@
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#define TPS_DIV 1.0 / TPS
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#define RENDER_DISTANCE 16
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#define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE
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#define PIXUNIT 1.0f / 16.0f
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#define MAX_HP 100
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#define PATH_APPEND "resources/"
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#define PATH_APPEND_USER "user/"
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@@ -201,17 +206,18 @@ struct Vector3I {
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};
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typedef struct Entity Entity;
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struct Entity {
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uint16_t id;
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uint8_t type;
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uint8_t id;
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uint8_t damage_flash;
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uint8_t data[16];
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uint8_t data[4];
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uint8_t data_sv[8];
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bool free;
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float smoothing;
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float health;
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float lifetime;
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Vector3 position;
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Vector3 velocity;
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unsigned short yaw;
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bool free;
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};
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typedef struct NetPlayer NetPlayer;
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struct NetPlayer {
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@@ -223,6 +229,9 @@ struct NetPlayer {
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float x;
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float y;
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float z;
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std::string nickname;
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Texture2D texture;
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std::vector<uint8_t> skin;
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};
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typedef struct MemInfo MemInfo;
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struct MemInfo {
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@@ -321,49 +330,34 @@ bool Debug_GetProcessMemory(MemInfo&out);
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#if !defined(WIN32)
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bool Debug_GetProcessMemory(MemInfo&out);
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#endif
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#if !defined(SERVER)
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extern Camera camera;
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#endif
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extern Camera3D camera;
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#if !defined(SERVER)
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extern Camera camera;
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extern Font fnt;
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extern Font fnt;
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extern Texture2D terrain;
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#endif
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extern Font fnt;
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#if !defined(SERVER)
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extern Font fnt;
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#endif
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extern Texture2D terrain;
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extern Texture2D terrain;
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#if !defined(SERVER)
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extern Texture2D terrain;
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extern Texture2D terrain;
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extern Texture2D playerTex;
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extern Texture2D playerTex;
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#endif
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extern Texture2D nekitTex;
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extern Texture2D bomb;
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extern Sound nekit_idle;
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void EntitiesInit();
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extern bool online;
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#if !defined(SERVER)
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extern bool online;
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#endif
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#if !(!defined(SERVER))
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extern bool online;
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#endif
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#if !defined(SERVER)
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extern Vector3 player_position;
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#endif
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extern Vector3 player_position;
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#if !defined(SERVER)
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extern Vector3 player_velocity;
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#endif
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extern Vector3 player_velocity;
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#if !defined(SERVER)
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void TakeDamage(float amount);
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void SetBlockNetwork(Chunk world[],int bx,int by,int bz,int t);
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#endif
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Entity NewEntity();
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void AddEntity(Entity ent);
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void UpdateEntities(Chunk world[],float dt);
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Entity NewEntity(int id);
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extern float globalCounter;
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#if !defined(SERVER)
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void DrawEntities(float dt);
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extern bool swap_mouse;
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bool InputGetLMB();
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bool InputGetLMBDown();
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@@ -378,6 +372,7 @@ extern int currentlySelected;
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extern GameState state;
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extern Texture2D cubemap;
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int TryConnect(const char *hostname);
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void InitSingleplayer();
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void GameModeCleanup();
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void DrawBackground();
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void InitMenu();
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@@ -395,6 +390,7 @@ void DrawMainMenu();
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void _LoadWorld(const char *path);
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void DrawWorldSelect();
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void DrawMultiplayer();
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void ExitSingleplayer();
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void DrawPauseMenu();
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extern char bufferChat[MAX_MESSAGE_LENGTH];
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char *DrawChat();
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@@ -586,6 +582,7 @@ extern InventoryItem inventory[INVENTORY_SIZE];
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#endif
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extern InventoryItem inventory[INVENTORY_SIZE];
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#if !defined(SERVER)
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extern Texture2D playerTex;
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extern bool inventoryOpen;
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extern InventoryItem *movingItem;
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void DrawItem(InventoryItem item,int x,int y);
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@@ -612,6 +609,8 @@ extern float player_health;
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extern float player_attack_time;
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extern float player_place_time;
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extern float player_break_parts_time;
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extern Vector3 player_position;
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extern Vector3 player_velocity;
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void SavePlayerData();
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bool LoadPlayerData();
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void MS_PlaySound(Sound src,float pitch,float volume,Vector3 position);
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+10
-146
@@ -9,42 +9,32 @@
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#include <vector>
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#include <algorithm>
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#define PIXUNIT 1.0f / 16.0f
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#ifndef SERVER
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extern Camera camera;
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extern Font fnt;
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extern Texture2D terrain;
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Texture2D playerTex;
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Texture2D nekitTex;
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Texture2D bomb;
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Sound nekit_idle;
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void EntitiesInit() {
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playerTex = LoadTexture(Pathify("player.png"));
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nekitTex = LoadTexture(Pathify("nekit.png"));
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bomb = LoadTexture(Pathify("bomb.png"));
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nekit_idle = LoadSound(Pathify("sound/nekit/idle.ogg"));
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}
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extern bool online;
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extern Vector3 player_position;
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extern Vector3 player_velocity;
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void TakeDamage(float amount);
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void SetBlockNetwork(Chunk world[], int bx, int by, int bz, int t);
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#else
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bool online = true;
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#endif
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std::list<Entity> entities;
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Entity NewEntity() {
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Entity NewEntity(int id) {
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Entity ent;
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ent.id = entities.size();
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ent.id = id;
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ent.type = 0;
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ent.yaw = 0;
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ent.free = false;
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return ent;
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}
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void AddEntity(Entity ent) {
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void AddEntity(std::list<Entity> entities, Entity ent) {
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entities.push_back(ent);
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}
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@@ -67,7 +57,7 @@ static void UpdateEntityPhysics(Chunk world[], Entity& ent, float dt) {
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ent.velocity = velocityTgt;
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ent.position = final;
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}
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void UpdateEntities(Chunk world[], float dt) {
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void UpdateEntities(std::list<Entity> entities, Chunk world[], float dt) {
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if(entities.size() > 0) {
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int idx = 0;
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for(Entity& ent : entities) {
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@@ -93,9 +83,6 @@ void UpdateEntities(Chunk world[], float dt) {
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Vector3 direction = Vector3Normalize(Vector3Subtract(target, ent.position));
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float degYaw = -atan2f(direction.z, direction.x) * RAD2DEG + 90;
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if(GetRandomValue(0, 2000) == 0) {
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MS_PlaySound(nekit_idle, GetRandomValue(75,125)/100.0f, 1.0f, ent.position);
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}
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ent.velocity = Vector3Add(ent.velocity, (Vector3){direction.x * 20.0f, 0, direction.z * 20.0f}*dt);
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if(GetBlock(world, (int)ent.position.x, (int)ent.position.y-1, (int)ent.position.z) && GetRandomValue(0, 100) == 0) {
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ent.velocity.y += 10.0f;
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@@ -110,54 +97,8 @@ void UpdateEntities(Chunk world[], float dt) {
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if(ent.health < 0.1f) {
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ent.free = true;
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}
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if(ent.data[2] < 90)
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ent.data[2]++;
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ent.yaw = (unsigned short)(degYaw/360.0f*65535);
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}
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/*if(ent.type == 3) {
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Vector3 velocityTgt = Vector3Clamp(Vector3Add(ent.velocity, {0, -dt * 20.0f, 0}), {-30.0f, -30.0f, -30.0f}, {30.0f, 30.0f, 30.0f});
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Vector3 tgt = Vector3Add(ent.position, Vector3Scale(velocityTgt, dt));
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Vector3 final = ent.position;
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if(!GetBlock(world, (int)tgt.x, (int)final.y, (int)final.z)) {
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final.x = tgt.x;
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}
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if(!GetBlock(world, (int)final.x, (int)tgt.y, (int)final.z)) {
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final.y = tgt.y;
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}
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else {
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velocityTgt.y = -velocityTgt.y / 2.0f;
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velocityTgt = Vector3Scale(velocityTgt, 0.9f);
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}
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if(!GetBlock(world, (int)final.x, (int)final.y, (int)tgt.z)) {
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final.z = tgt.z;
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}
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Entity* entp = &ent;
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entp->yaw = 0;
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entp->position = final;
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entp->velocity = velocityTgt;
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if(ent.lifetime > 5.0f) {
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int radius = 3;
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for (int x = -radius; x < radius; x++)
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{
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for (int y = -radius; y < radius; y++)
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{
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for (int z = -radius; z < radius; z++)
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{
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if(Vector3Distance({final.x + x, final.y + y, final.z + z}, final) <= radius) {
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if(!CheckOOBWorld(final.x + x, final.y + y, final.z + z)) {
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#ifndef SERVER
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SetBlockNetwork(world, final.x + x, final.y + y, final.z + z, 0);
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#endif
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}
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}
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}
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}
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}
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entp->free = true;
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}
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idx++;
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}*/
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if(ent.type == 4) {
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Vector3 velocityTgt = Vector3Clamp(Vector3Add(ent.velocity, {0, -dt * 20.0f, 0}), {-30.0f, -30.0f, -30.0f}, {30.0f, 30.0f, 30.0f});
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@@ -184,7 +125,7 @@ void UpdateEntities(Chunk world[], float dt) {
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}
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Entity* entp = &ent;
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if(hit) {
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SetBlockNetwork(world, (int)ent.position.x, (int)ent.position.y, (int)ent.position.z, ent.data[1]);
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SetBlockNetwork(world, (int)ent.position.x, (int)ent.position.y, (int)ent.position.z, ent.data_sv[1]);
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entp->free = true;
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}
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entp->yaw = 0;
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@@ -203,8 +144,8 @@ void UpdateEntities(Chunk world[], float dt) {
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}
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}
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float globalCounter = 0;
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#ifndef SERVER
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void DrawEntities(float dt) {
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void DrawEntities(std::list<Entity> entities, float dt) {
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globalCounter += dt;
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for(Entity& ent : entities) {
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ent.smoothing += dt;
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@@ -281,83 +222,7 @@ void DrawEntities(float dt) {
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rlPopMatrix();
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}
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if(ent.type == 1) {
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Color color = WHITE;
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Vector3 posLerp = Vector3Add(ent.position, {-0.5f, -0.1f, -0.5f});
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float time = ent.lifetime * 4.0f;
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float armWave0 = sinf(time * PI);
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float armWave1 = -abs(cosf(time * PI));
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float headWave = cosf(time * PI);
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posLerp = Vector3Add(posLerp, {0, abs(sinf(time * PI)) * 0.1f, 0});
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Vector3 headPivot = Vector3Add(posLerp, (Vector3){0, 16*PIXUNIT, 0});
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float yaw = -ent.yaw / 65535.0f * 360.0f - 90;
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rlPushMatrix();
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rlTranslatef(posLerp.x, posLerp.y, posLerp.z);
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rlRotatef(yaw, 0, 1, 0);
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rlTranslatef(-posLerp.x, -posLerp.y, -posLerp.z);
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//
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rlPushMatrix();
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rlTranslatef(headPivot.x, headPivot.y, headPivot.z);
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rlRotatef(25.0f * armWave0, 1, 0, 0);
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rlRotatef(25.0f * headWave, 0, 0, 1);
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// Head
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DrawCubeTexture(playerTex, {0, 4*PIXUNIT, 0}, 8*PIXUNIT, 8*PIXUNIT, 8*PIXUNIT, WHITE, 8, 8, 8, 8);
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rlPopMatrix();
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||||
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Vector3 leftPivot = Vector3Add(posLerp, (Vector3){-6*PIXUNIT, 1.25f - 5*PIXUNIT, 0});
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||||
Vector3 rightPivot = Vector3Add(posLerp, (Vector3){6*PIXUNIT, 1.25f - 5*PIXUNIT, 0});
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rlPushMatrix();
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rlTranslatef(leftPivot.x, leftPivot.y, leftPivot.z);
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rlRotatef(45.0f * armWave0, 1, 0, 0);
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rlRotatef(45.0f * armWave1, 0, 0, 1);
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DrawCubeTexture(playerTex, (Vector3){0, -6*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 44,20,4,4);
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rlPopMatrix();
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rlPushMatrix();
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rlTranslatef(rightPivot.x, rightPivot.y, rightPivot.z);
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rlRotatef(-45.0f * armWave0, 1, 0, 0);
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rlRotatef(-45.0f * armWave1, 0, 0, 1);
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DrawCubeTexture(playerTex, (Vector3){0, -6*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 44,20,4,4);
|
||||
rlPopMatrix();
|
||||
|
||||
Vector3 body = Vector3Add(posLerp, {0, 1.25f - 10*PIXUNIT, 0});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(body.x, body.y, body.z);
|
||||
DrawCubeTexture(playerTex, Vector3Zero(), 8*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 20, 20, 8, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
leftPivot = Vector3Add(posLerp, (Vector3){-2*PIXUNIT, 1.25f - 14*PIXUNIT, 0});
|
||||
rightPivot = Vector3Add(posLerp, (Vector3){2*PIXUNIT, 1.25f - 14*PIXUNIT, 0});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(leftPivot.x, leftPivot.y, leftPivot.z);
|
||||
rlRotatef(-45.0f * armWave0, 1, 0, 0);
|
||||
DrawCubeTexture(playerTex, {0*PIXUNIT, -8*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 4, 20, 4, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(rightPivot.x, rightPivot.y, rightPivot.z);
|
||||
rlRotatef(45.0f * armWave0, 1, 0, 0);
|
||||
DrawCubeTexture(playerTex, {0*PIXUNIT, -8*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 4, 20, 4, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
rlPopMatrix();
|
||||
|
||||
Vector3 dir = Vector3Subtract(camera.position, ent.position);
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(ent.position.x, ent.position.y + 1.5f, ent.position.z);
|
||||
rlRotatef(atan2f(dir.x, dir.z) * RAD2DEG, 0.0f, 1.0f, 0.0f);
|
||||
rlRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
char name[12];
|
||||
sprintf(name, "Player %d", (int)ent.data[0]);
|
||||
DrawText3D(fnt, name, {-MeasureTextEx(fnt, name, PIXUNIT * 4, 0).x * 1.5f, 0, 0}, PIXUNIT * 4, PIXUNIT, 1, true, WHITE);
|
||||
rlPopMatrix();
|
||||
}
|
||||
if(ent.type == 3) {
|
||||
DrawCube(pos_lerped, 1, 1, 1, RED);
|
||||
@@ -366,5 +231,4 @@ void DrawEntities(float dt) {
|
||||
DrawCubeBlock(terrain, pos_lerped, 1,1,1, BLOCKS[ent.data[1]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <rlgl.h>
|
||||
#define PIXUNIT 1.0f / 16.0f
|
||||
|
||||
InventoryItem hotbar[ITEMS];
|
||||
InventoryItem inventory[INVENTORY_SIZE];
|
||||
static uint8_t selected = 0;
|
||||
|
||||
@@ -29,7 +29,7 @@ static int MakeUIPOI(int x, int y) {
|
||||
std::unordered_set<uint32_t> ui_pois;
|
||||
|
||||
int TryConnect(const char* hostname);
|
||||
//void InitSingleplayer();
|
||||
void InitSingleplayer();
|
||||
void GameModeCleanup();
|
||||
|
||||
static int mouseX = -1;
|
||||
@@ -503,7 +503,7 @@ void DrawWorldSelect() {
|
||||
}
|
||||
if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48, 128, 0)) {
|
||||
UIResetMousePos();
|
||||
//InitSingleplayer();
|
||||
InitSingleplayer();
|
||||
return;
|
||||
}
|
||||
if (Button(LocaleGet("create_world").c_str(), GetScreenWidth()/2+196-128, GetScreenHeight()-48-48, 128, 0)) {
|
||||
@@ -550,12 +550,12 @@ void DrawMultiplayer() {
|
||||
EndDrawing();
|
||||
UIHandleControls();
|
||||
}
|
||||
|
||||
void ExitSingleplayer();
|
||||
void DrawPauseMenu() {
|
||||
UIBegin();
|
||||
DrawRectangle(0,0,GetScreenWidth(),GetScreenHeight(),Fade(GRAY,0.5f));
|
||||
if (Button(LocaleGet("exit").c_str(), GetScreenWidth()/2-64, 48, 128, 0)) {
|
||||
GameModeCleanup();
|
||||
ExitSingleplayer();
|
||||
UIResetMousePos();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -87,17 +87,17 @@ void BroadcastPacketR(ENetHost* server, void* data, int len)
|
||||
|
||||
void SerializeFloat2Data(float v, void *target, int offset) {
|
||||
uint8_t *buf = (uint8_t*)target + offset;
|
||||
if (!isfinite(v)) { // handle NaN/Inf as zero (choose policy)
|
||||
if (!isfinite(v)) {
|
||||
buf[0] = 0;
|
||||
buf[1] = 0;
|
||||
return;
|
||||
}
|
||||
if (v < 0.0f) v = 0.0f;
|
||||
if (v > 255.0f) v = 255.0f; // clamp to representable range
|
||||
if (v > 255.0f) v = 255.0f;
|
||||
|
||||
int intpart = (int)floorf(v);
|
||||
float frac = v - (float)intpart;
|
||||
int frac_byte = (int)floorf(frac * 255.0f + 0.5f); // round to nearest
|
||||
int frac_byte = (int)floorf(frac * 255.0f + 0.5f);
|
||||
if (frac_byte < 0) frac_byte = 0;
|
||||
if (frac_byte > 255) frac_byte = 255;
|
||||
buf[0] = (uint8_t)intpart;
|
||||
|
||||
+64
-6
@@ -11,6 +11,7 @@
|
||||
#include <atomic>
|
||||
|
||||
static std::list<NetPlayer> players;
|
||||
static std::list<Entity> entities;
|
||||
static Chunk world[MAX_WORLD_AREA];
|
||||
static ENetHost* server;
|
||||
|
||||
@@ -167,6 +168,15 @@ static int PeerToPlayerID(ENetPeer* peer) {
|
||||
static bool CompareAddress(NetPlayer plr, ENetPeer* peer) {
|
||||
return plr.addr == peer->address.host && plr.port == (int)(peer->address.port);
|
||||
}
|
||||
|
||||
static void SendPlayerSkin(ENetPeer* peer, NetPlayer plr) {
|
||||
unsigned char responseD[plr.skin.size()+4];
|
||||
responseD[0] = NET_ARG_PLRSKIN;
|
||||
responseD[1] = (plr.skin.size() & 0xFF00) << 8;
|
||||
responseD[2] = plr.skin.size() & 0xFF;
|
||||
memcpy(responseD+4, plr.skin.data(), plr.skin.size());
|
||||
SendPacketR(peer, responseD, plr.skin.size()+4);
|
||||
}
|
||||
static void ParseData(ENetPacket* packet, ENetPeer* peer) {
|
||||
int len = packet->dataLength;
|
||||
unsigned char data[len];
|
||||
@@ -237,8 +247,25 @@ static void ParseData(ENetPacket* packet, ENetPeer* peer) {
|
||||
responseP[1] = plr.id;
|
||||
responseP[8] = plr.yaw;
|
||||
SendPacketR(peer, responseP, 9);
|
||||
SendPlayerSkin(peer, plr);
|
||||
}
|
||||
}
|
||||
for (Entity &ent : entities)
|
||||
{
|
||||
unsigned char responseP[10+8];
|
||||
responseP[0] = NET_ARG_ENTITYSPAWN;
|
||||
responseP[1] = ent.id & 0xFF00 >> 8;
|
||||
responseP[2] = ent.id & 0xFF;
|
||||
responseP[3] = ent.type;
|
||||
SerializeFloat2Data(ent.position.x, responseP, 4);
|
||||
SerializeFloat2Data(ent.position.y, responseP, 6);
|
||||
SerializeFloat2Data(ent.position.z, responseP, 8);
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
responseP[i+10] = ent.data_sv[i];
|
||||
}
|
||||
SendPacketR(peer, responseP, 18);
|
||||
}
|
||||
break;
|
||||
case NET_ARG_BLOCKDELTA:
|
||||
response[0] = NET_ARG_BLOCK;
|
||||
@@ -257,6 +284,30 @@ static void ParseData(ENetPacket* packet, ENetPeer* peer) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NET_ARG_PLRSKINSET:
|
||||
{
|
||||
NetPlayer tmp;
|
||||
for (NetPlayer &plr : players)
|
||||
{
|
||||
if(plr.id == data[1]) {
|
||||
int size = (data[2] << 8) | data[3];
|
||||
std::cout << size << std::endl;
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
plr.skin.push_back(data[4+i]);
|
||||
}
|
||||
tmp = plr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (NetPlayer &plr : players)
|
||||
{
|
||||
if(!CompareAddress(plr, peer)) {
|
||||
SendPlayerSkin(peer, tmp);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -290,11 +341,18 @@ void StartInternalServer(std::atomic_bool& started) {
|
||||
std::cout << "Serving on port: " << PORT << std::endl;
|
||||
serverStarted = true;
|
||||
started = true;
|
||||
|
||||
Entity test = NewEntity(0);
|
||||
test.type = 2;
|
||||
test.position = {0, 64, 0};
|
||||
entities.push_back(test);
|
||||
}
|
||||
void UpdateEntities(std::list<Entity> entities, Chunk world[], float dt);
|
||||
void ServerNetworkUpdate() {
|
||||
if(serverStarted) {
|
||||
UpdateEntities(entities, world, TPS_DIV);
|
||||
ENetEvent event;
|
||||
while(enet_host_service (server, &event, 0) > 0)
|
||||
while(enet_host_service (server, &event, 1000 / TPS) > 0)
|
||||
{
|
||||
switch (event.type)
|
||||
{
|
||||
@@ -308,6 +366,7 @@ void ServerNetworkUpdate() {
|
||||
id = FirstFreeID(players);
|
||||
response[1] = id;
|
||||
SendPacketR(event.peer, response, sizeof(response));
|
||||
|
||||
{
|
||||
NetPlayer netPlayer;
|
||||
netPlayer.id = id;
|
||||
@@ -315,18 +374,18 @@ void ServerNetworkUpdate() {
|
||||
netPlayer.port = (int)(event.peer->address.port);
|
||||
netPlayer.peer = event.peer;
|
||||
players.push_back(netPlayer);
|
||||
|
||||
response[0] = NET_ARG_PLRCON;
|
||||
response[1] = netPlayer.id;
|
||||
BroadcastPacketR(server, response, sizeof(response));
|
||||
}
|
||||
|
||||
CallPluginOnConnect(id);
|
||||
break;
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
ParseData(event.packet, event.peer);
|
||||
enet_packet_destroy (event.packet);
|
||||
break;
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
printf ("%s disconnected.\n", event.peer -> data);
|
||||
@@ -346,8 +405,7 @@ void ServerNetworkUpdate() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-3
@@ -79,6 +79,10 @@
|
||||
#define NET_ARG_PLRREG 0x07 // Same as ECHOMOVE, used as an answer to REQPLAYERS
|
||||
#define NET_ARG_ECHOYAW 0x08 // Byte 1 - ID, byte 2 - yaw
|
||||
#define NET_ARG_MESSAGEE 0x09 // Byte 1 - sender ID, byte 2 - length, rest is message (128b max)
|
||||
#define NET_ARG_ENTITYSPAWN 0x0A // uint16_t entityWorldID, uint8_t entityTypeID, uint16_t x, uint16_t y, uint16_t z, uint8_t data[8]
|
||||
#define NET_ARG_ENTITYMOVE 0x0B // uint16_t entityWorldID, uint16_t x, uint16_t y, uint16_t z
|
||||
#define NET_ARG_PLRSKIN 0x0C // Byte 1 - ID, bytes 2-3 - size, rest is skin
|
||||
|
||||
//Client->Server
|
||||
// Byte 0
|
||||
#define NET_ARG_PLAYERMOVE 0x80 // Byte 1-2 - player X, byte 3-4 - player Y, byte 5-6 - player Z, byte 7 - player yaw
|
||||
@@ -87,6 +91,7 @@
|
||||
#define NET_ARG_REQPLAYERS 0x83 // No additional data
|
||||
#define NET_ARG_PLAYERYAW 0x84 // Byte 1 - yaw
|
||||
#define NET_ARG_MESSAGEC 0x85 // All is message (64b max)
|
||||
#define NET_ARG_PLRSKINSET 0x86 // Byte 1 - ID, bytes 2-3 - size, rest is skin
|
||||
//
|
||||
//Errors
|
||||
#define NET_ERROR_DSCN 0x00
|
||||
@@ -103,6 +108,7 @@
|
||||
//Rendering
|
||||
#define RENDER_DISTANCE 16
|
||||
#define RENDER_DISTANCE_SQUARED RENDER_DISTANCE*RENDER_DISTANCE
|
||||
#define PIXUNIT 1.0f / 16.0f
|
||||
|
||||
//Game stuff
|
||||
#define MAX_HP 100
|
||||
@@ -225,17 +231,18 @@ struct Vector3I {
|
||||
int z;
|
||||
};
|
||||
struct Entity {
|
||||
uint16_t id;
|
||||
uint8_t type;
|
||||
uint8_t id;
|
||||
uint8_t damage_flash;
|
||||
uint8_t data[16];
|
||||
uint8_t data[4];
|
||||
uint8_t data_sv[8];
|
||||
bool free;
|
||||
float smoothing;
|
||||
float health;
|
||||
float lifetime;
|
||||
Vector3 position;
|
||||
Vector3 velocity;
|
||||
unsigned short yaw;
|
||||
bool free;
|
||||
};
|
||||
|
||||
struct NetPlayer
|
||||
@@ -248,6 +255,9 @@ struct NetPlayer
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
std::string nickname;
|
||||
Texture2D texture;
|
||||
std::vector<uint8_t> skin;
|
||||
};
|
||||
|
||||
struct MemInfo {
|
||||
|
||||
+235
-136
@@ -15,8 +15,11 @@
|
||||
#include <list>
|
||||
#include <climits>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <set>
|
||||
#include <map>
|
||||
#include <fstream>
|
||||
#define MAX_RAY_DISTANCE 8.0f
|
||||
struct MessageData {
|
||||
std::string message;
|
||||
@@ -32,11 +35,14 @@ Vector2 cameraMovementSmooth;
|
||||
static float camYaw = 0.0f;
|
||||
static float camPitch = -45.0f;
|
||||
static const float acceleration = 48.0f;
|
||||
static const float drag = 6.0f; // tuned for feel
|
||||
static const float drag = 6.0f;
|
||||
static bool singleplayerServer;
|
||||
Camera camera;
|
||||
Texture2D playerTex;
|
||||
bool online = false;
|
||||
bool flying = false;
|
||||
|
||||
void DrawEntities(std::list<Entity> entities, float dt);
|
||||
unsigned long long worldTime;
|
||||
|
||||
static float entUpdateCounter;
|
||||
@@ -53,7 +59,6 @@ Font fnt;
|
||||
Texture2D terrain;
|
||||
Texture2D water;
|
||||
Texture2D white_pixel;
|
||||
Entity* ent;
|
||||
const bool ROTATE_PLAYER_WITH_CAMERA = true;
|
||||
static Sound wood_place;
|
||||
static Sound stone_place;
|
||||
@@ -63,9 +68,10 @@ bool tick_entities;
|
||||
const std::string LocaleGet(std::string loc);
|
||||
bool InputGetKeyDown(const std::string name);
|
||||
bool InputGetKeyPressed(const std::string name);
|
||||
extern std::list<Entity> entities;
|
||||
std::bitset<WORLD_SIZE_BLOCKS*WORLD_SIZE_BLOCKS/8/8> clouds;
|
||||
std::queue<Vector3I> tickedBlocks;
|
||||
static std::list<Entity> entities;
|
||||
static std::map<int, NetPlayer> players;
|
||||
struct MeshUnit {
|
||||
Model model;
|
||||
int vertices;
|
||||
@@ -91,6 +97,96 @@ static Vector3 CameraForwardFromYawPitch(float yaw, float pitch)
|
||||
f.z = cosf(pitch) * sinf(yaw);
|
||||
return Vector3Normalize(f);
|
||||
}
|
||||
static const char* GetPlayerTexturePath() {
|
||||
if(FileExists(PathifyUser("player.png"))) {
|
||||
return PathifyUser("player.png");
|
||||
}
|
||||
else {
|
||||
return Pathify("nekit.png");
|
||||
}
|
||||
}
|
||||
static void DrawPlayer(Texture2D texture, NetPlayer netPlayer) {
|
||||
Color color = WHITE;
|
||||
float x = netPlayer.x;
|
||||
float y = netPlayer.y;
|
||||
float z = netPlayer.z;
|
||||
int _yaw = netPlayer.yaw;
|
||||
Vector3 posLerp = Vector3Add((Vector3){x, y, z}, {-0.5f, -0.1f, -0.5f});
|
||||
|
||||
float time = GetTime() * 4.0f;
|
||||
float armWave0 = sinf(time * PI);
|
||||
float armWave1 = -abs(cosf(time * PI));
|
||||
float headWave = cosf(time * PI);
|
||||
posLerp = Vector3Add(posLerp, {0, abs(sinf(time * PI)) * 0.1f, 0});
|
||||
Vector3 headPivot = Vector3Add(posLerp, (Vector3){0, 16*PIXUNIT, 0});
|
||||
float yaw = -yaw / 65535.0f * 360.0f - 90;
|
||||
Texture2D tex = netPlayer.texture;
|
||||
rlPushMatrix();
|
||||
rlTranslatef(posLerp.x, posLerp.y, posLerp.z);
|
||||
rlRotatef(yaw, 0, 1, 0);
|
||||
rlTranslatef(-posLerp.x, -posLerp.y, -posLerp.z);
|
||||
|
||||
//
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(headPivot.x, headPivot.y, headPivot.z);
|
||||
rlRotatef(25.0f * armWave0, 1, 0, 0);
|
||||
rlRotatef(25.0f * headWave, 0, 0, 1);
|
||||
// Head
|
||||
DrawCubeTexture(tex, {0, 4*PIXUNIT, 0}, 8*PIXUNIT, 8*PIXUNIT, 8*PIXUNIT, WHITE, 8, 8, 8, 8);
|
||||
rlPopMatrix();
|
||||
|
||||
Vector3 leftPivot = Vector3Add(posLerp, (Vector3){-6*PIXUNIT, 1.25f - 5*PIXUNIT, 0});
|
||||
Vector3 rightPivot = Vector3Add(posLerp, (Vector3){6*PIXUNIT, 1.25f - 5*PIXUNIT, 0});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(leftPivot.x, leftPivot.y, leftPivot.z);
|
||||
rlRotatef(45.0f * armWave0, 1, 0, 0);
|
||||
rlRotatef(45.0f * armWave1, 0, 0, 1);
|
||||
DrawCubeTexture(tex, (Vector3){0, -6*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 44,20,4,4);
|
||||
rlPopMatrix();
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(rightPivot.x, rightPivot.y, rightPivot.z);
|
||||
rlRotatef(-45.0f * armWave0, 1, 0, 0);
|
||||
rlRotatef(-45.0f * armWave1, 0, 0, 1);
|
||||
DrawCubeTexture(tex, (Vector3){0, -6*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 44,20,4,4);
|
||||
rlPopMatrix();
|
||||
|
||||
Vector3 body = Vector3Add(posLerp, {0, 1.25f - 10*PIXUNIT, 0});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(body.x, body.y, body.z);
|
||||
DrawCubeTexture(tex, Vector3Zero(), 8*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 20, 20, 8, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
leftPivot = Vector3Add(posLerp, (Vector3){-2*PIXUNIT, 1.25f - 14*PIXUNIT, 0});
|
||||
rightPivot = Vector3Add(posLerp, (Vector3){2*PIXUNIT, 1.25f - 14*PIXUNIT, 0});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(leftPivot.x, leftPivot.y, leftPivot.z);
|
||||
rlRotatef(-45.0f * armWave0, 1, 0, 0);
|
||||
DrawCubeTexture(tex, {0*PIXUNIT, -8*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 4, 20, 4, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(rightPivot.x, rightPivot.y, rightPivot.z);
|
||||
rlRotatef(45.0f * armWave0, 1, 0, 0);
|
||||
DrawCubeTexture(tex, {0*PIXUNIT, -8*PIXUNIT, 0}, 4*PIXUNIT, 12*PIXUNIT, 4*PIXUNIT, WHITE, 4, 20, 4, 4);
|
||||
rlPopMatrix();
|
||||
|
||||
rlPopMatrix();
|
||||
|
||||
Vector3 dir = Vector3Subtract(camera.position, (Vector3){x, y, z});
|
||||
|
||||
rlPushMatrix();
|
||||
rlTranslatef(x, y + 1.5f, z);
|
||||
rlRotatef(atan2f(dir.x, dir.z) * RAD2DEG, 0.0f, 1.0f, 0.0f);
|
||||
rlRotatef(90.0f, 1.0f, 0.0f, 0.0f);
|
||||
const char* name = netPlayer.nickname.c_str();
|
||||
DrawText3D(fnt, name, {-MeasureTextEx(fnt, name, PIXUNIT * 4, 0).x * 1.5f, 0, 0}, PIXUNIT * 4, PIXUNIT, 1, true, WHITE);
|
||||
rlPopMatrix();
|
||||
}
|
||||
Chunk world[MAX_WORLD_AREA];
|
||||
static MeshUnit rendering[MAX_WORLD_AREA];
|
||||
static MeshUnit renderingT[MAX_WORLD_AREA];
|
||||
@@ -234,17 +330,14 @@ static void ResolveCollisions(float dt)
|
||||
|
||||
if (ix > 0 && iy > 0 && iz > 0)
|
||||
{
|
||||
// find smallest penetration axis and push out along it
|
||||
if (ix < iy && ix < iz)
|
||||
{
|
||||
// push on X
|
||||
if (player_position.x < bx0) player_position.x -= ix;
|
||||
else player_position.x += ix;
|
||||
player_velocity.x = 0;
|
||||
}
|
||||
else if (iy < ix && iy < iz)
|
||||
{
|
||||
// push on Y
|
||||
if (player_position.y < by0) player_position.y -= iy;
|
||||
else player_position.y += iy;
|
||||
if (player_velocity.y > 0) player_velocity.y = 0;
|
||||
@@ -252,7 +345,6 @@ static void ResolveCollisions(float dt)
|
||||
}
|
||||
else
|
||||
{
|
||||
// push on Z
|
||||
if (player_position.z < bz0) player_position.z -= iz;
|
||||
else player_position.z += iz;
|
||||
player_velocity.z = 0;
|
||||
@@ -357,21 +449,12 @@ static inline void RemeshChunkForBlock(int bx, int by, int bz)
|
||||
if (cx >= 0 && cx < MAX_WORLD_SIZE && cz >= 0 && cz < MAX_WORLD_SIZE) RemeshChunk(cx, cz);
|
||||
}
|
||||
|
||||
static void AddNekit() {
|
||||
Entity temp = NewEntity();
|
||||
temp.type = 2;
|
||||
temp.health = 50;
|
||||
temp.velocity = {0, 0, 0};
|
||||
temp.position = player_position + (Vector3){0, 10, 0};
|
||||
AddEntity(temp);
|
||||
}
|
||||
|
||||
ENetPeer *peer;
|
||||
ENetHost* client;
|
||||
static std::stack<std::vector<uint8_t>> worldPacketStack;
|
||||
static int fetchedChunks;
|
||||
|
||||
int plrId = -1;
|
||||
int plrId = 0;
|
||||
|
||||
static bool pauseMenuActive;
|
||||
void _LoadWorld(const char* path) {
|
||||
@@ -451,7 +534,7 @@ void SetBlockNetwork(Chunk world[], int bx, int by, int bz, int t) {
|
||||
data[2] = (uint8_t)by;
|
||||
data[3] = (uint8_t)bz;
|
||||
data[4] = (uint8_t)t;
|
||||
SendPacketR(peer, data, sizeof(data));
|
||||
SendPacketR(peer, data, 5);
|
||||
}
|
||||
else {
|
||||
SetBlock(world, bx, by, bz, t);
|
||||
@@ -507,14 +590,16 @@ int TryConnect(const char* hostname) {
|
||||
"No available peers for initiating an ENet connection.\n");
|
||||
return NET_ERROR_NOTFOUND;
|
||||
}
|
||||
|
||||
if (enet_host_service (client, & event, 5000) > 0 &&
|
||||
event.type == ENET_EVENT_TYPE_CONNECT)
|
||||
printf("Found a host\n");
|
||||
while (!serverStarted)
|
||||
{
|
||||
if(!online) serverStarted = true;
|
||||
}
|
||||
if (enet_host_service (client, & event, 10000) && event.type == ENET_EVENT_TYPE_CONNECT){
|
||||
puts ("Connection succeeded.");
|
||||
char data[1];
|
||||
data[0] = NET_ARG_REQWORLD;
|
||||
SendPacketR(peer, data, 1);
|
||||
SendPacketR(peer, data, 1); // Tell the server to send all chunks
|
||||
online = true;
|
||||
state = GAME_STATE_LOADING;
|
||||
return 0;
|
||||
@@ -528,26 +613,37 @@ int TryConnect(const char* hostname) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//std::thread serverThread;
|
||||
|
||||
|
||||
std::thread serverThread;
|
||||
std::atomic_bool stop_server = false;
|
||||
|
||||
void StartInternalServer(std::atomic_bool& started);
|
||||
/*void ServerThread(std::atomic_bool& started) {
|
||||
void ServerThread(std::atomic_bool& started) {
|
||||
StartInternalServer(started);
|
||||
stop_server = false;
|
||||
while(true) {
|
||||
if (stop_server)
|
||||
if (stop_server) {
|
||||
serverStarted = false;
|
||||
StopInternalServer();
|
||||
return;
|
||||
}
|
||||
ServerNetworkUpdate();
|
||||
}
|
||||
}*/
|
||||
/*void InitSingleplayer() {
|
||||
}
|
||||
void InitSingleplayer() {
|
||||
online = true;
|
||||
serverThread = std::thread(ServerThread, std::ref(serverStarted));
|
||||
int result = TryConnect("localhost");
|
||||
if(result == NET_ERROR_FAILED) {
|
||||
state = GAME_STATE_MAINMENU;
|
||||
return;
|
||||
}
|
||||
}*/
|
||||
singleplayerServer = true;
|
||||
}
|
||||
void ExitSingleplayer() {
|
||||
GameModeCleanup();
|
||||
}
|
||||
std::vector<MessageData> messages;
|
||||
bool survival = false;
|
||||
bool chatOpen = false;
|
||||
@@ -695,19 +791,6 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
Vector3 rayOrigin = (Vector3){ player_position.x, player_position.y + 1.7f, player_position.z};;
|
||||
|
||||
Vector3 hitBlock, prevBlock;
|
||||
if(IsKeyDown(KEY_N) && !online) {
|
||||
AddNekit();
|
||||
}
|
||||
if(IsKeyPressed(KEY_F10)) {
|
||||
tick_entities = !tick_entities;
|
||||
}
|
||||
if(IsKeyPressed(KEY_B) && !online) {
|
||||
Entity temp = NewEntity();
|
||||
temp.type = 3;
|
||||
temp.position = camera.position;
|
||||
temp.velocity = (camera.target - camera.position) * 4.0f;
|
||||
AddEntity(temp);
|
||||
}
|
||||
if (RaycastBlock(rayOrigin, Vector3Normalize(camForward), 5, &hitBlock, &prevBlock))
|
||||
{
|
||||
if((int)hitBlock.x != (int)highlightBlock.x || (int)hitBlock.y != (int)highlightBlock.y || (int)hitBlock.z != (int)highlightBlock.z)
|
||||
@@ -894,22 +977,6 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
dirtyChunks[bestIdx] = false;
|
||||
}
|
||||
AddProfilerPart("rebuild", GetTime()-PROFCOUNT, BLUE);
|
||||
|
||||
|
||||
PROFCOUNT = GetTime();
|
||||
if(tick_entities) {
|
||||
entUpdateCounter += dt;
|
||||
if(entUpdateCounter > TPS_DIV) {
|
||||
while (entUpdateCounter > 0)
|
||||
{
|
||||
UpdateEntities(world, TPS_DIV / 2.0f);
|
||||
entUpdateCounter-= TPS_DIV;
|
||||
}
|
||||
TickAvailableBlocks();
|
||||
entUpdateCounter = 0.0f;
|
||||
}
|
||||
}
|
||||
AddProfilerPart("entities", GetTime()-PROFCOUNT, MAGENTA);
|
||||
|
||||
PROFCOUNT = GetTime();
|
||||
ParticlesUpdate(dt, world);
|
||||
@@ -932,7 +999,7 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
Frustum frustum = ExtractFrustumPlanes(camera, (float)GetScreenWidth() / (float)GetScreenHeight());
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
|
||||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), {120, 167, 255});
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
@@ -952,7 +1019,10 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
}
|
||||
AddProfilerPart("chunk render opq", GetTime()-PROFCOUNT, MAROON);
|
||||
|
||||
DrawEntities(dt);
|
||||
DrawEntities(entities, 0);
|
||||
for (const auto& [id, netplayer] : players) {
|
||||
DrawPlayer(terrain, netplayer);
|
||||
}
|
||||
ParticlesDraw();
|
||||
//Transparent shit
|
||||
rlDisableDepthMask();
|
||||
@@ -1126,13 +1196,6 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
DrawTriangle({x3, y3}, {x2, y2}, {x1, y1}, p.color);
|
||||
angleA = angleB;
|
||||
}
|
||||
/*float mid = (startAngle + endAngle) * 0.5f;
|
||||
float lx = cx + cosf(mid) * (radius * 0.6f);
|
||||
float ly = cy + sinf(mid) * (radius * 0.6f);
|
||||
char label[128];
|
||||
sprintf(label, "%s (%.1f ms)", p.id.c_str(), p.time * 1000.0f);
|
||||
DrawText(label, lx - 20, ly - 6, 10, WHITE);*/
|
||||
|
||||
startAngle = endAngle;
|
||||
}
|
||||
int T = 0;
|
||||
@@ -1157,10 +1220,12 @@ static void GameUpdate(Camera camera, float &time) {
|
||||
if(msg != nullptr) {
|
||||
chatOpen = false;
|
||||
DisableCursor();
|
||||
char data[1+MAX_MESSAGE_LENGTH];
|
||||
data[0] = NET_ARG_MESSAGEC;
|
||||
memcpy(data+1, msg, MAX_MESSAGE_LENGTH);
|
||||
SendPacketR(peer, data, 1+MAX_MESSAGE_LENGTH);
|
||||
if(online) {
|
||||
char data[1+MAX_MESSAGE_LENGTH];
|
||||
data[0] = NET_ARG_MESSAGEC;
|
||||
memcpy(data+1, msg, MAX_MESSAGE_LENGTH);
|
||||
SendPacketR(peer, data, 1+MAX_MESSAGE_LENGTH);
|
||||
}
|
||||
memset(msg, 0, MAX_MESSAGE_LENGTH);
|
||||
}
|
||||
}
|
||||
@@ -1187,9 +1252,30 @@ static void GameStart() {
|
||||
}
|
||||
LoadPlayerData();
|
||||
//PlayRandomMusic();
|
||||
char data[1];
|
||||
data[0] = NET_ARG_REQPLAYERS;
|
||||
SendPacketR(peer, data, 1);
|
||||
if(online) {
|
||||
char data[1];
|
||||
data[0] = NET_ARG_REQPLAYERS;
|
||||
SendPacketR(peer, data, 1);
|
||||
|
||||
int memory_size = 65535;
|
||||
char* dynamic_buffer = new char[memory_size];
|
||||
|
||||
std::ifstream file;
|
||||
file.open(GetPlayerTexturePath(), std::ios_base::in | std::ios_base::binary );
|
||||
file.read(dynamic_buffer, memory_size);
|
||||
int bytes_read = (int)(file.gcount());
|
||||
std::cout << bytes_read << std::endl;
|
||||
file.close();
|
||||
uint8_t skin_packet[4+bytes_read];
|
||||
skin_packet[0] = NET_ARG_PLRSKINSET;
|
||||
skin_packet[1] = plrId;
|
||||
skin_packet[2] = (bytes_read & 0xFF00) >> 8;
|
||||
skin_packet[3] = bytes_read & 0xFF;
|
||||
memcpy(skin_packet+4, dynamic_buffer, bytes_read);
|
||||
SendPacketR(peer, skin_packet, sizeof(skin_packet)*sizeof(uint8_t));
|
||||
//free(skin_packet);
|
||||
//free(dynamic_buffer);
|
||||
}
|
||||
|
||||
camera = { 0 };
|
||||
camera.position = (Vector3){ MAX_WORLD_SIZE / 2 * CHUNK_SIZE, 12.0f, MAX_WORLD_SIZE / 2 * CHUNK_SIZE};
|
||||
@@ -1213,22 +1299,8 @@ static void GameStart() {
|
||||
grass_place = LoadSound(Pathify("sound/block_grass.wav"));
|
||||
}
|
||||
|
||||
static void CreateNetPlayer(int id) {
|
||||
Entity temp = NewEntity();
|
||||
temp.type = 1;
|
||||
temp.position = player_position;
|
||||
temp.data[0] = id;
|
||||
temp.data[1] = 0;
|
||||
AddEntity(temp);
|
||||
}
|
||||
static void RemovePlayerEntity(int id) {
|
||||
auto match = [&](const Entity ent){
|
||||
return ent.data[0] == id && ent.type == 1;
|
||||
};
|
||||
auto it = std::find_if(entities.begin(), entities.end(), match);
|
||||
if (it != entities.end()) {
|
||||
entities.erase(it);
|
||||
}
|
||||
players.erase(id);
|
||||
}
|
||||
static void ParseMessagePacket(std::vector<unsigned char> &a_data) {
|
||||
std::string output;
|
||||
@@ -1243,6 +1315,14 @@ static void ParseMessagePacket(std::vector<unsigned char> &a_data) {
|
||||
msg.message = output;
|
||||
messages.push_back(msg);
|
||||
}
|
||||
static void CreatePlayer(int id) {
|
||||
if(id != plrId) {
|
||||
NetPlayer temp = {0};
|
||||
temp.id = id;
|
||||
temp.nickname = "testificate";
|
||||
players[id] = temp;
|
||||
}
|
||||
}
|
||||
static void ParseData(ENetPacket* packet) {
|
||||
int len = packet->dataLength;
|
||||
std::vector<unsigned char> a_data;
|
||||
@@ -1251,6 +1331,7 @@ static void ParseData(ENetPacket* packet) {
|
||||
{
|
||||
a_data.push_back(packet->data[i]);
|
||||
}
|
||||
|
||||
switch (a_data[0])
|
||||
{
|
||||
case NET_ARG_CHUNKF:
|
||||
@@ -1263,9 +1344,7 @@ static void ParseData(ENetPacket* packet) {
|
||||
break;
|
||||
case NET_ARG_PLRCON:
|
||||
puts("Player connected");
|
||||
if(a_data[1] != plrId) {
|
||||
CreateNetPlayer(a_data[1]);
|
||||
}
|
||||
CreatePlayer(a_data[1]);
|
||||
break;
|
||||
case NET_ARG_PLRDCN:
|
||||
puts("Player disconnected");
|
||||
@@ -1281,49 +1360,37 @@ static void ParseData(ENetPacket* packet) {
|
||||
player_position.y = y;
|
||||
player_position.z = z;
|
||||
}
|
||||
for (Entity &plr : entities)
|
||||
{
|
||||
std::cout << (int)(plr.data[0]) << " " << (int)(plr.type) << std::endl;
|
||||
if(plr.data[0] == a_data[1] && plr.type == 1) {
|
||||
float x = DeserializeFloat(a_data[2],a_data[3]);
|
||||
float y = DeserializeFloat(a_data[4],a_data[5]);
|
||||
float z = DeserializeFloat(a_data[6],a_data[7]);
|
||||
plr.position.x = x;
|
||||
plr.position.y = y;
|
||||
plr.position.z = z;
|
||||
//plr.yaw = (short)floorf(a_data[8] / 255.0f* 65536);
|
||||
plr.data[1] = 255;
|
||||
std::cout << x << " " << y << " " << z << " " << (float)(plr.yaw) << std::endl;
|
||||
}
|
||||
else {
|
||||
NetPlayer &plr = players[a_data[1]];
|
||||
players[plrId].yaw = a_data[2];
|
||||
float x = DeserializeFloat(a_data[2],a_data[3]);
|
||||
float y = DeserializeFloat(a_data[4],a_data[5]);
|
||||
float z = DeserializeFloat(a_data[6],a_data[7]);
|
||||
plr.x = x;
|
||||
plr.y = y;
|
||||
plr.z = z;
|
||||
}
|
||||
break;
|
||||
case NET_ARG_ECHOYAW:
|
||||
std::cout << "Server requested to sync yaw " << (int)(a_data[1]) << std::endl;
|
||||
for (Entity &plr : entities)
|
||||
{
|
||||
if(plr.data[0] == a_data[1] && plr.type == 1) {
|
||||
plr.yaw = (short)floorf(a_data[2] / 255.0f * 65536);
|
||||
}
|
||||
if(a_data[1] != plrId) {
|
||||
NetPlayer &plr = players[a_data[1]];
|
||||
players[plrId].yaw = a_data[2];
|
||||
}
|
||||
break;
|
||||
case NET_ARG_PLRREG:
|
||||
puts("Got a connected player");
|
||||
if(a_data[1] != plrId) {
|
||||
CreateNetPlayer(a_data[1]);
|
||||
CreatePlayer(a_data[1]);
|
||||
NetPlayer &plr = players[a_data[1]];
|
||||
float x = DeserializeFloat(a_data[2],a_data[3]);
|
||||
float y = DeserializeFloat(a_data[4],a_data[5]);
|
||||
float z = DeserializeFloat(a_data[6],a_data[7]);
|
||||
plr.x = x;
|
||||
plr.y = y;
|
||||
plr.z = z;
|
||||
plr.yaw = (short)floorf(a_data[8] / 255.0f * 65536);
|
||||
}
|
||||
for (Entity &plr : entities)
|
||||
{
|
||||
if(plr.data[0] == a_data[1] && plr.type == 1) {
|
||||
float x = DeserializeFloat(a_data[2],a_data[3]);
|
||||
float y = DeserializeFloat(a_data[4],a_data[5]);
|
||||
float z = DeserializeFloat(a_data[6],a_data[7]);
|
||||
plr.position.x = x;
|
||||
plr.position.y = y;
|
||||
plr.position.z = z;
|
||||
plr.yaw = (short)floorf(a_data[8] / 255.0f * 65536);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NET_ARG_BLOCK:
|
||||
SetBlock(world, a_data[2], a_data[3], a_data[4], a_data[5]);
|
||||
dirtyChunks[GetIndexWorld(a_data[2] / 16, a_data[4] / 16)] = true;
|
||||
@@ -1343,6 +1410,32 @@ static void ParseData(ENetPacket* packet) {
|
||||
case NET_ARG_MESSAGEE:
|
||||
ParseMessagePacket(a_data);
|
||||
break;
|
||||
case NET_ARG_ENTITYSPAWN:
|
||||
{
|
||||
Entity ent = {0};
|
||||
ent.id = a_data[1] << 8 | a_data[2];
|
||||
ent.type = a_data[3];
|
||||
float x = DeserializeFloat(a_data[4],a_data[5]);
|
||||
float y = DeserializeFloat(a_data[6],a_data[7]);
|
||||
float z = DeserializeFloat(a_data[8],a_data[9]);
|
||||
memcpy(ent.data_sv, a_data.data()+10, 8);
|
||||
entities.push_back(ent);
|
||||
}
|
||||
break;
|
||||
case NET_ARG_PLRSKIN:
|
||||
{
|
||||
NetPlayer &plr = players[a_data[1]];
|
||||
int texsize = (a_data[2] << 8) | a_data[3];
|
||||
uint8_t img[texsize];
|
||||
std::cout << texsize << std::endl;
|
||||
memcpy(img, a_data.data()+4, texsize);
|
||||
Image temp = LoadImageFromMemory(".png", img, texsize);
|
||||
plr.texture = LoadTextureFromImage(temp);
|
||||
std::cout << plr.id << std::endl;
|
||||
UnloadImage(temp);
|
||||
//free(img);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
puts("Malformed data?");
|
||||
break;
|
||||
@@ -1403,14 +1496,10 @@ void NetworkUpdate() {
|
||||
|
||||
void GameModeCleanupFull() {
|
||||
if(online) {
|
||||
|
||||
enet_host_destroy(client);
|
||||
online = false;
|
||||
}
|
||||
|
||||
stop_server = true;
|
||||
//serverThread.join();
|
||||
|
||||
|
||||
for (int idx = 0; idx < MAX_WORLD_AREA; idx++)
|
||||
{
|
||||
if(loadedChunks[idx]) {
|
||||
@@ -1418,6 +1507,7 @@ void GameModeCleanupFull() {
|
||||
//UnloadModel(rendering[idx]);
|
||||
}
|
||||
}
|
||||
stop_server = true;
|
||||
memset(loadedChunks, 0, sizeof(loadedChunks));
|
||||
memset(dirtyChunks, 0, sizeof(dirtyChunks));
|
||||
entities.clear();
|
||||
@@ -1430,7 +1520,6 @@ void GameModeCleanup() {
|
||||
pauseMenuActive = false;
|
||||
EnableCursor();
|
||||
GameModeCleanupFull();
|
||||
state = GAME_STATE_MAINMENU;
|
||||
worldCreationProgress = 0;
|
||||
worldCreationStep = 0;
|
||||
}
|
||||
@@ -1439,7 +1528,6 @@ extern void InitMenu();
|
||||
int main(void)
|
||||
{
|
||||
SetTraceLogLevel(LOG_WARNING);
|
||||
NetworkingStart();
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
||||
InitWindow(WIDTH, HEIGHT, GAME_NAME);
|
||||
InitWorldgen(0);
|
||||
@@ -1450,6 +1538,8 @@ int main(void)
|
||||
LocaleUpdate();
|
||||
LoadRecipes();
|
||||
|
||||
playerTex = LoadTexture(GetPlayerTexturePath());
|
||||
|
||||
camera = { 0 };
|
||||
camera.position = (Vector3){0, 0, 0};
|
||||
camera.target = (Vector3){camera.position.x, camera.position.y, camera.position.z + 1};
|
||||
@@ -1496,7 +1586,6 @@ int main(void)
|
||||
GetXZFromIndex(idx, &x, &z);
|
||||
c.x = (uint8_t)x;
|
||||
c.z = (uint8_t)z;
|
||||
std::cout << data.size() << std::endl;
|
||||
for (int i = 2; i < CHUNK_DATA_SIZE+2; i++)
|
||||
{
|
||||
c.blocks[i-2] = data[i];
|
||||
@@ -1564,12 +1653,14 @@ int main(void)
|
||||
}
|
||||
if (worldCreationStep == 2)
|
||||
{
|
||||
//RebuildOpaqueMask(&world[idx]);
|
||||
RebuildOpaqueMask(&world[idx]);
|
||||
}
|
||||
if (worldCreationStep == 3) {
|
||||
dirtyChunks[idx] = true;
|
||||
}
|
||||
if(online)
|
||||
if(!(worldCreationStep == 0 && online))
|
||||
worldCreationProgress++;
|
||||
else
|
||||
worldCreationProgress = fetchedChunks+1;
|
||||
}
|
||||
}
|
||||
@@ -1595,7 +1686,15 @@ int main(void)
|
||||
DrawMultiplayer();
|
||||
break;
|
||||
case GAME_STATE_TRANSITION:
|
||||
DrawBackground();
|
||||
DrawLogoCenter();
|
||||
if(!singleplayerServer || !serverStarted) {
|
||||
state = GAME_STATE_MAINMENU;
|
||||
}
|
||||
if (serverThread.joinable()) {
|
||||
serverThread.join();
|
||||
singleplayerServer = false;
|
||||
}
|
||||
break;
|
||||
case GAME_STATE_OPTIONS:
|
||||
DrawControls();
|
||||
@@ -1603,7 +1702,7 @@ int main(void)
|
||||
}
|
||||
}
|
||||
|
||||
enet_deinitialize();
|
||||
|
||||
GameModeCleanupFull();
|
||||
|
||||
UnloadTexture(terrain);
|
||||
|
||||
Reference in New Issue
Block a user