Files
CubeGame/src/helpers/svlib.cpp
T
2026-06-13 22:02:49 +03:00

358 lines
12 KiB
C++

#include "common.hpp"
#include <iostream>
#include <cstring>
#include <list>
#include <unordered_set>
#include <vector>
#include <string>
#include <memory>
#include <filesystem>
#include <lua.hpp>
static std::list<NetPlayer> players;
static Chunk world[MAX_WORLD_AREA];
static ENetHost* server;
struct LuaPlugin {
std::string name;
lua_State* L;
bool has_on_connect = false;
bool has_on_disconnect = false;
bool has_on_packet = false;
};
static std::vector<std::unique_ptr<LuaPlugin>> plugins;
static int l_server_send(lua_State* L) {
int peer_id = (int)luaL_checkinteger(L, 1);
size_t len;
const char* data = luaL_checklstring(L, 2, &len);
for (const NetPlayer &p : players) {
if (p.id == peer_id) {
SendPacketR(p.peer, (void*)data, (int)len);
break;
}
}
return 0;
}
static int l_server_broadcast(lua_State* L) {
size_t len;
const char* data = luaL_checklstring(L, 1, &len);
if (len > 0) {
BroadcastPacketR(server, (void*)data, (int)len);
}
return 0;
}
static int l_get_players(lua_State* L) {
lua_newtable(L);
int idx = 1;
for (const NetPlayer &p : players) {
lua_pushinteger(L, p.id);
lua_rawseti(L, -2, idx++);
}
return 1;
}
static void RegisterLuaAPI(lua_State* L) {
lua_newtable(L);
lua_pushcfunction(L, l_server_send);
lua_setfield(L, -2, "send");
lua_pushcfunction(L, l_server_broadcast);
lua_setfield(L, -2, "broadcast");
lua_pushcfunction(L, l_get_players);
lua_setfield(L, -2, "get_players");
lua_setglobal(L, "server");
}
static bool LoadPluginFile(const std::filesystem::path& path) {
auto plugin = std::make_unique<LuaPlugin>();
plugin->name = path.filename().string();
plugin->L = luaL_newstate();
if (!plugin->L) return false;
luaL_openlibs(plugin->L);
RegisterLuaAPI(plugin->L);
int rc = luaL_dofile(plugin->L, path.string().c_str());
if (rc != LUA_OK) {
const char* err = lua_tostring(plugin->L, -1);
std::cerr << "Error loading plugin " << plugin->name << ": " << (err ? err : "unknown") << std::endl;
lua_close(plugin->L);
return false;
}
lua_getglobal(plugin->L, "on_connect");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_connect = true;
lua_pop(plugin->L, 1);
lua_getglobal(plugin->L, "on_disconnect");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_disconnect = true;
lua_pop(plugin->L, 1);
lua_getglobal(plugin->L, "on_packet");
if (lua_isfunction(plugin->L, -1)) plugin->has_on_packet = true;
lua_pop(plugin->L, 1);
plugins.push_back(std::move(plugin));
std::cout << "Loaded plugin: " << path.filename().string() << std::endl;
return true;
}
static void LoadPluginsFromFolder(const std::string& folder) {
try {
if (!std::filesystem::exists(folder)) {
std::cout << "Plugins folder does not exist; skipping: " << folder << std::endl;
return;
}
for (auto& p : std::filesystem::directory_iterator(folder)) {
if (!p.is_regular_file()) continue;
auto ext = p.path().extension().string();
if (ext == ".lua") LoadPluginFile(p.path());
}
} catch (const std::exception& e) {
std::cerr << "Error enumerating plugins: " << e.what() << std::endl;
}
}
static void CallPluginOnConnect(int peer_id) {
for (auto &pl : plugins) {
if (!pl->has_on_connect) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_connect");
lua_pushinteger(L, peer_id);
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_connect error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static void CallPluginOnDisconnect(int peer_id) {
for (auto &pl : plugins) {
if (!pl->has_on_disconnect) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_disconnect");
lua_pushinteger(L, peer_id);
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_disconnect error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static void CallPluginOnPacket(int peer_id, const unsigned char* data, int len) {
for (auto &pl : plugins) {
if (!pl->has_on_packet) continue;
lua_State* L = pl->L;
lua_getglobal(L, "on_packet");
lua_pushinteger(L, peer_id);
lua_pushlstring(L, (const char*)data, len);
if (lua_pcall(L, 2, 0, 0) != LUA_OK) {
std::cerr << "Plugin " << pl->name << " on_packet error: " << lua_tostring(L, -1) << std::endl;
lua_pop(L, 1);
}
}
}
static int PeerToPlayerID(ENetPeer* peer) {
for (const NetPlayer &p : players) {
if (p.addr == peer->address.host && p.port == peer->address.port) return p.id;
}
return -1;
}
static void ParseData(ENetPacket* packet, ENetPeer* peer) {
int len = packet->dataLength;
unsigned char data[len];
memcpy(&data, packet->data, len);
int pid = PeerToPlayerID(peer);
if (pid >= 0) CallPluginOnPacket(pid, data, len);
unsigned char response[16];
switch (data[0])
{
case NET_ARG_REQWORLD:
puts("Client requested world; sending");
for (int i = 0; i < 256; i++)
{
unsigned char responseChunk[2+CHUNK_DATA_SIZE+CHUNK_SIZE*CHUNK_SIZE];
responseChunk[0] = NET_ARG_CHUNKF;
responseChunk[1] = i;
memcpy(responseChunk+2, world[i].blocks, CHUNK_DATA_SIZE);
memcpy(responseChunk+2+CHUNK_DATA_SIZE, world[i].highestBlock, CHUNK_SIZE*CHUNK_SIZE);
SendPacket(peer, responseChunk, sizeof(responseChunk));
}
break;
case NET_ARG_PLAYERMOVE:
response[0] = NET_ARG_ECHOMOVE;
for (NetPlayer &plr : players)
{
if(plr.addr == peer->address.host && plr.port == peer->address.port) {
float x = DeserializeFloat(data[1], data[2]);
float y = DeserializeFloat(data[3], data[4]);
float z = DeserializeFloat(data[5], data[6]);
plr.x = x;
plr.y = y;
plr.z = z;
response[1] = plr.id;
}
}
response[2] = data[1]; response[3] = data[2];
response[4] = data[3]; response[5] = data[4];
response[6] = data[5]; response[7] = data[6];
response[8] = data[7];
BroadcastPacketR(server, response, 9);
break;
case NET_ARG_PLAYERYAW:
response[0] = NET_ARG_ECHOYAW;
for (NetPlayer &plr : players)
{
if(plr.addr == peer->address.host && plr.port == peer->address.port) {
response[1] = plr.id;
plr.yaw = data[1];
response[2] = plr.yaw;
}
}
BroadcastPacketR(server, response, 3);
break;
case NET_ARG_REQPLAYERS:
puts("Client requested players; sending");
for (NetPlayer &plr : players)
{
unsigned char responseP[9];
responseP[0] = NET_ARG_PLRREG;
if(plr.addr != peer->address.host || plr.port != peer->address.port) {
SerializeFloat2Data(plr.x, responseP, 2);
SerializeFloat2Data(plr.y, responseP, 4);
SerializeFloat2Data(plr.z, responseP, 6);
responseP[1] = plr.id;
responseP[8] = plr.yaw;
SendPacketR(peer, responseP, 9);
}
}
break;
case NET_ARG_BLOCKDELTA:
response[0] = NET_ARG_BLOCK;
for (NetPlayer &plr : players)
{
if(plr.addr == peer->address.host || plr.port == peer->address.port) {
unsigned char responseB[6];
responseB[0] = NET_ARG_BLOCK;
responseB[1] = plr.id;
responseB[2] = data[1];
responseB[3] = data[2];
responseB[4] = data[3];
responseB[5] = data[4];
SetBlock(world, data[1], data[2], data[3], data[4]);
BroadcastPacketR(server, responseB, 6);
}
}
break;
default:
break;
}
}
static int FirstFreeID(const std::list<NetPlayer>& players) {
std::unordered_set<int> used;
used.reserve(players.size());
for (const auto &p : players) used.insert(p.id);
int id = 0;
while (used.find(id) != used.end()) ++id;
return id;
}
static bool serverStarted = false;
void StartInternalServer(bool& started) {
int worldType = 0;
InitWorldgen(worldType);
std::cout << "Building chunks..." << std::endl;
Chunk chunk = GenerateChunk(8, 8);
for (int x = 0; x < MAX_WORLD_SIZE; x++)
{
for (int y = 0; y < MAX_WORLD_SIZE; y++)
{
memcpy(&world[x + y * MAX_WORLD_SIZE], &chunk, sizeof(Chunk));
}
}
LoadPluginsFromFolder("plugins");
std::cout << "Starting server..." << std::endl;
server = StartServer();
std::cout << "Serving on port: " << PORT << std::endl;
serverStarted = true;
started = true;
}
void ServerNetworkUpdate() {
if(serverStarted) {
ENetEvent event;
while(enet_host_service (server, &event, 1) > 0)
{
switch (event.type)
{
int id;
char response[2];
case ENET_EVENT_TYPE_CONNECT:
printf ("A new client connected from %x:%u.\n",
event.peer -> address.host,
event.peer -> address.port);
response[0] = NET_ARG_PLRID;
id = FirstFreeID(players);
response[1] = id;
SendPacketR(event.peer, response, sizeof(response));
{
NetPlayer netPlayer;
netPlayer.id = id;
netPlayer.addr = event.peer->address.host;
netPlayer.port = event.peer->address.port;
netPlayer.peer = event.peer;
players.push_back(netPlayer);
response[0] = NET_ARG_PLRCON;
response[1] = netPlayer.id;
BroadcastPacketR(server, response, sizeof(response));
}
// notify plugins
CallPluginOnConnect(id);
break;
case ENET_EVENT_TYPE_RECEIVE:
ParseData(event.packet, event.peer);
enet_packet_destroy (event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
printf ("%s disconnected.\n", event.peer -> data);
event.peer -> data = NULL;
for (auto it = players.begin(); it != players.end(); ++it) {
if (it->addr == event.peer->address.host && it->port == event.peer->address.port) {
char responseD[2];
responseD[0] = NET_ARG_PLRDCN;
responseD[1] = it->id;
BroadcastPacketR(server, (unsigned char*)responseD, sizeof(responseD));
int disconnected_id = it->id;
it = players.erase(it);
// notify plugins
CallPluginOnDisconnect(disconnected_id);
break;
}
}
break;
}
}
}
}
void StopInternalServer() {
for (auto &pl : plugins) {
lua_close(pl->L);
}
enet_host_destroy(server);
}